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<blockquote data-quote="Viktyr Gehrig" data-source="post: 2132236" data-attributes="member: 9249"><p>It's a big handout to Rogues. I don't think it would wreck your game, though.</p><p></p><p></p><p></p><p> I don't see a problem. </p><p></p><p></p><p></p><p> If you're going to do this, I'd give 2 points to any of those skills, period. Knowledge doesn't strike me as better than Craft or Perform.</p><p></p><p></p><p></p><p> I use this in my campaigns and agree wholeheartedly.</p><p></p><p></p><p></p><p> No, no, no, no, <strong>NO!</strong> The metamagic feats the Wizard gets are part of the reason Sorcerors get extra spells per day. I can see the argumentation for increased skill points, similar to the Wilder, but I don't think the class needs it.</p><p></p><p> Also, acquire familiar is worth <strong>one</strong> feat, not five.</p><p></p><p> If you're going to give them bonus feats, you need to do something to limit them. I give them Draconic feats, but I also force one of their spells known per level to be determined by their Draconic ancestor. There's no reason to give Sorcerors extra feats for free, and metamagic doesn't really make sense for them, flavorwise.</p><p></p><p></p><p> </p><p> That's fine. The Monk's powerlevel isn't really a problem, but flavorwise they're a little annoying, even in games with pseudo-Asian influences. (Why are their fists more powerful than any weapon they can wield? Even in the mythologies they're based in, monks fought better armed than unarmed.)</p><p></p><p></p><p></p><p> You could be talking about my house rules, there. If so, sorry about that-- I was more interested in sharing them with people than asking for their feedback, though feedback is always welcome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 2132236, member: 9249"] It's a big handout to Rogues. I don't think it would wreck your game, though. I don't see a problem. If you're going to do this, I'd give 2 points to any of those skills, period. Knowledge doesn't strike me as better than Craft or Perform. I use this in my campaigns and agree wholeheartedly. No, no, no, no, [b]NO![/b] The metamagic feats the Wizard gets are part of the reason Sorcerors get extra spells per day. I can see the argumentation for increased skill points, similar to the Wilder, but I don't think the class needs it. Also, acquire familiar is worth [b]one[/b] feat, not five. If you're going to give them bonus feats, you need to do something to limit them. I give them Draconic feats, but I also force one of their spells known per level to be determined by their Draconic ancestor. There's no reason to give Sorcerors extra feats for free, and metamagic doesn't really make sense for them, flavorwise. That's fine. The Monk's powerlevel isn't really a problem, but flavorwise they're a little annoying, even in games with pseudo-Asian influences. (Why are their fists more powerful than any weapon they can wield? Even in the mythologies they're based in, monks fought better armed than unarmed.) You could be talking about my house rules, there. If so, sorry about that-- I was more interested in sharing them with people than asking for their feedback, though feedback is always welcome. :) [/QUOTE]
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