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Opinions wanted on my Hybrid Assassin/ Monk Venomed Soul, Perfect Slayer build
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<blockquote data-quote="MonkLover" data-source="post: 5346443" data-attributes="member: 82105"><p>This is my first attempt at a build for flavour, as I am going to be starting a new campaign soon and I've had this idea kicking around for a little while. I was trying to creat an Assassin/Monk who uses Ranged Poisoned attacks in the form of darts or shuriken, who also uses power over the shadows to assist in his mobility and taking out his marks. I made it for the Forgotten Realms Setting as that is the Campaign setting I usually play in. I am however not sure how playable it would be, please feel free to pick it apart and suggest changes to make it more optimized from a playable standpoint.</p><p>[sblock]====== Created Using Wizards of the Coast D&D Character Builder =====</p><p>Alain DuShade, level 30</p><p>Human, Assassin|Monk, Venomed Soul, Perfect Slayer</p><p>Hybrid Assassin: Hybrid Assassin Fortitude</p><p>Monastic Tradition (Hybrid): Stone Fist (Hybrid)</p><p>Hybrid Monk: Hybrid Monk Will</p><p>Hybrid Talent: Guild Training (Hybrid)</p><p>Guild Training (Hybrid): Bleak Disciple (Hybrid)</p><p>Background: Netheril, Human - Heir of the Forgotten Gods (Netheril Benefit)</p><p> </p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 17, Dex 26, Int 10, Wis 12, Cha 18.</p><p> </p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 13, Dex 17, Int 8, Wis 10, Cha 15.</p><p> </p><p> </p><p>AC: 43 Fort: 41 Reflex: 41 Will: 41</p><p>HP: 144 Surges: 9 Surge Value: 36</p><p> </p><p>TRAINED SKILLS</p><p>Perception +21, Insight +21, Stealth +32, Thievery +28, Athletics +24</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +23, Arcana +16, Bluff +19, Diplomacy +19, Dungeoneering +16, Endurance +18, Heal +16, History +16, Intimidate +19, Nature +16, Religion +15, Streetwise +19</p><p> </p><p>FEATS</p><p>Human: Silent Shadows</p><p>Level 1: Disciplined Killer</p><p>Level 2: Hybrid Talent</p><p>Level 4: Weapon Proficiency (Parrying dagger)</p><p>Level 6: Implement Expertise (Ki Focuses)</p><p>Level 8: Defensive Mobility</p><p>Level 10: Improved Initiative</p><p>Level 11: Starblade Flurry</p><p>Level 12: Venom Hand Killer</p><p>Level 14: Venom Hand Master</p><p>Level 16: Death's Pall</p><p>Level 18: Effortless Motion</p><p>Level 20: Killer's Insight</p><p>Level 21: Epic Fortitude</p><p>Level 22: Epic Will</p><p>Level 24: Stone Fist Master</p><p>Level 26: Soul in Shadow</p><p>Level 28: Walker Through Shadows</p><p>Level 30: Superior Initiative</p><p> </p><p>POWERS</p><p>Bonus At-Will Power: Inescapable Blade</p><p>Hybrid at-will 1: Shadow Storm</p><p>Hybrid at-will 1: Five Storms</p><p>Hybrid encounter 1: Shadow Darts</p><p>Hybrid daily 1: Masterful Spiral</p><p>Hybrid utility 2: Supreme Flurry</p><p>Hybrid encounter 3: Eternal Mountain</p><p>Hybrid daily 5: Heart of Dust</p><p>Hybrid utility 6: Slayer's Escape</p><p>Hybrid encounter 7: Shadow Jack</p><p>Hybrid daily 9: Twilight Touch</p><p>Hybrid utility 10: Iron Dragon Defense</p><p>Hybrid encounter 13: Spectral Assailants (replaces Shadow Darts)</p><p>Hybrid daily 15: Dancer on the Sea of Battle (replaces Masterful Spiral)</p><p>Hybrid utility 16: Gloaming Call</p><p>Hybrid encounter 17: Whirlwind Kick (replaces Eternal Mountain)</p><p>Hybrid daily 19: Guild of Shadows (replaces Heart of Dust)</p><p>Hybrid utility 22: Indomitable Technique</p><p>Hybrid encounter 23: Obsidian Spiders (replaces Shadow Jack)</p><p>Hybrid daily 25: Watchful Hydra Stance (replaces Dancer on the Sea of Battle)</p><p>Hybrid encounter 27: Shadows of Doom (replaces Spectral Assailants)</p><p>Hybrid daily 29: Three Shadow Venoms (replaces Twilight Touch)</p><p> </p><p>ITEMS</p><p>Adventurer's Kit, Thieves' Tools, Bloodstinger Poison (level 3), </p><p>Cat Tabi (heroic tier), Tattoo of Bloodied Chains (paragon tier), </p><p>Ring of Shadow Travel (paragon tier), Ring of Shadow Guard (paragon tier), </p><p>Casque of Tactics (paragon tier) (2), Skull Bracers (paragon tier), </p><p>Gloves of Accuracy (paragon tier), Backbone Belt (paragon tier), </p><p>Shadowdance Starweave Armor +6, Lucky Charm +6, Death Shroud Ki Focus +6, </p><p>Assassin's Shuriken +6 (6), Rhythm Blade Parrying dagger +6</p><p>====== Copy to Clipboard and Press the Import Button on the Summary tab ======[/sblock]</p></blockquote><p></p>
[QUOTE="MonkLover, post: 5346443, member: 82105"] This is my first attempt at a build for flavour, as I am going to be starting a new campaign soon and I've had this idea kicking around for a little while. I was trying to creat an Assassin/Monk who uses Ranged Poisoned attacks in the form of darts or shuriken, who also uses power over the shadows to assist in his mobility and taking out his marks. I made it for the Forgotten Realms Setting as that is the Campaign setting I usually play in. I am however not sure how playable it would be, please feel free to pick it apart and suggest changes to make it more optimized from a playable standpoint. [sblock]====== Created Using Wizards of the Coast D&D Character Builder ===== Alain DuShade, level 30 Human, Assassin|Monk, Venomed Soul, Perfect Slayer Hybrid Assassin: Hybrid Assassin Fortitude Monastic Tradition (Hybrid): Stone Fist (Hybrid) Hybrid Monk: Hybrid Monk Will Hybrid Talent: Guild Training (Hybrid) Guild Training (Hybrid): Bleak Disciple (Hybrid) Background: Netheril, Human - Heir of the Forgotten Gods (Netheril Benefit) FINAL ABILITY SCORES Str 18, Con 17, Dex 26, Int 10, Wis 12, Cha 18. STARTING ABILITY SCORES Str 10, Con 13, Dex 17, Int 8, Wis 10, Cha 15. AC: 43 Fort: 41 Reflex: 41 Will: 41 HP: 144 Surges: 9 Surge Value: 36 TRAINED SKILLS Perception +21, Insight +21, Stealth +32, Thievery +28, Athletics +24 UNTRAINED SKILLS Acrobatics +23, Arcana +16, Bluff +19, Diplomacy +19, Dungeoneering +16, Endurance +18, Heal +16, History +16, Intimidate +19, Nature +16, Religion +15, Streetwise +19 FEATS Human: Silent Shadows Level 1: Disciplined Killer Level 2: Hybrid Talent Level 4: Weapon Proficiency (Parrying dagger) Level 6: Implement Expertise (Ki Focuses) Level 8: Defensive Mobility Level 10: Improved Initiative Level 11: Starblade Flurry Level 12: Venom Hand Killer Level 14: Venom Hand Master Level 16: Death's Pall Level 18: Effortless Motion Level 20: Killer's Insight Level 21: Epic Fortitude Level 22: Epic Will Level 24: Stone Fist Master Level 26: Soul in Shadow Level 28: Walker Through Shadows Level 30: Superior Initiative POWERS Bonus At-Will Power: Inescapable Blade Hybrid at-will 1: Shadow Storm Hybrid at-will 1: Five Storms Hybrid encounter 1: Shadow Darts Hybrid daily 1: Masterful Spiral Hybrid utility 2: Supreme Flurry Hybrid encounter 3: Eternal Mountain Hybrid daily 5: Heart of Dust Hybrid utility 6: Slayer's Escape Hybrid encounter 7: Shadow Jack Hybrid daily 9: Twilight Touch Hybrid utility 10: Iron Dragon Defense Hybrid encounter 13: Spectral Assailants (replaces Shadow Darts) Hybrid daily 15: Dancer on the Sea of Battle (replaces Masterful Spiral) Hybrid utility 16: Gloaming Call Hybrid encounter 17: Whirlwind Kick (replaces Eternal Mountain) Hybrid daily 19: Guild of Shadows (replaces Heart of Dust) Hybrid utility 22: Indomitable Technique Hybrid encounter 23: Obsidian Spiders (replaces Shadow Jack) Hybrid daily 25: Watchful Hydra Stance (replaces Dancer on the Sea of Battle) Hybrid encounter 27: Shadows of Doom (replaces Spectral Assailants) Hybrid daily 29: Three Shadow Venoms (replaces Twilight Touch) ITEMS Adventurer's Kit, Thieves' Tools, Bloodstinger Poison (level 3), Cat Tabi (heroic tier), Tattoo of Bloodied Chains (paragon tier), Ring of Shadow Travel (paragon tier), Ring of Shadow Guard (paragon tier), Casque of Tactics (paragon tier) (2), Skull Bracers (paragon tier), Gloves of Accuracy (paragon tier), Backbone Belt (paragon tier), Shadowdance Starweave Armor +6, Lucky Charm +6, Death Shroud Ki Focus +6, Assassin's Shuriken +6 (6), Rhythm Blade Parrying dagger +6 ====== Copy to Clipboard and Press the Import Button on the Summary tab ======[/sblock] [/QUOTE]
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