I'm looking for some feedback on some changes I'm looking at for the core wizard class in my campaign. (We might apply some of these changes to other spellcasters as well.)
First of all, the critique we have is the wizard gets spent early and has to wait until the next day and that often means the party must also wait until then. This can be partially fixed by maybe not making the encounters so challenging or by better resourcefulness by the players but even considering those factors I think the premise is true.
Second, we just have a general feeling that the wizard is underpowered at low (1-5) levels and overpowered at higher levels (roughly 12+) compared to other classes. We'd like to keep it so the wizard is just as important as other classes and vice versa.
I think I've read that sentiment before, but if anyone wants to comment on it please do.
So we're already using a custom spell point system that seems to scale well and I've already tweaked that so that the wizard gets a few more spell points at low levels and maybe fewer than a straight mapping of spell levels to spell points would give him at high levels. This helps with the second critique above.
As for the first issue, I'm planning on letting the wizard recharge his spell points throughout the day at what I consider a relatively slow rate: 1/10 per hour. So if he has 50 points, he'll get 5 back per hour until he's back too full. Do y'all think that's too many/too few? The players think that isn't enough to overcome the problem of being spent too quickly and if they are dungeon crawling they'll be too likely to get attacked before the wizard gets many points back. I think if I make the recharge rate faster the wizard will be unbalanced because I feel one of the ways the class is balanced is that the wizard can use up nearly all his spells in a single battle if it is needed, but if he does that he'll be weak for a while. If that aspect is changed too much the wizard may use his most powerful spells in nearly every battle and the other characters won't get to shine.
So I'm also considering giving the Wizard (in addition to the 1/10 recharge rate) the ability to pick a spell (one or maybe two levels (minimum 0-level) lower than the highest he can cast) that he can cast without using his points. He could change his pick each time he levels up. I may also make it a feat he can take to gain additional spell-point-free spells, but the feat version would definitely be to pick a spell two levels lower. The players think this is a winning idea and I like it too, but I thought I'd look for more opinions.
Finally, what should I take away from the wizard to keep these two changes balanced?
I've got some ideas to self-publish (even if just for free on the web) whatever I finally decide, so if your answer includes references to existing classes of feats or whatever in some of WotC's auxiliary books (Complete Arcane, etc) or other third party books that's nice to know but I can probably only use it if it is open content.
Thanks for reading this far.
First of all, the critique we have is the wizard gets spent early and has to wait until the next day and that often means the party must also wait until then. This can be partially fixed by maybe not making the encounters so challenging or by better resourcefulness by the players but even considering those factors I think the premise is true.
Second, we just have a general feeling that the wizard is underpowered at low (1-5) levels and overpowered at higher levels (roughly 12+) compared to other classes. We'd like to keep it so the wizard is just as important as other classes and vice versa.
I think I've read that sentiment before, but if anyone wants to comment on it please do.
So we're already using a custom spell point system that seems to scale well and I've already tweaked that so that the wizard gets a few more spell points at low levels and maybe fewer than a straight mapping of spell levels to spell points would give him at high levels. This helps with the second critique above.
As for the first issue, I'm planning on letting the wizard recharge his spell points throughout the day at what I consider a relatively slow rate: 1/10 per hour. So if he has 50 points, he'll get 5 back per hour until he's back too full. Do y'all think that's too many/too few? The players think that isn't enough to overcome the problem of being spent too quickly and if they are dungeon crawling they'll be too likely to get attacked before the wizard gets many points back. I think if I make the recharge rate faster the wizard will be unbalanced because I feel one of the ways the class is balanced is that the wizard can use up nearly all his spells in a single battle if it is needed, but if he does that he'll be weak for a while. If that aspect is changed too much the wizard may use his most powerful spells in nearly every battle and the other characters won't get to shine.
So I'm also considering giving the Wizard (in addition to the 1/10 recharge rate) the ability to pick a spell (one or maybe two levels (minimum 0-level) lower than the highest he can cast) that he can cast without using his points. He could change his pick each time he levels up. I may also make it a feat he can take to gain additional spell-point-free spells, but the feat version would definitely be to pick a spell two levels lower. The players think this is a winning idea and I like it too, but I thought I'd look for more opinions.
Finally, what should I take away from the wizard to keep these two changes balanced?
I've got some ideas to self-publish (even if just for free on the web) whatever I finally decide, so if your answer includes references to existing classes of feats or whatever in some of WotC's auxiliary books (Complete Arcane, etc) or other third party books that's nice to know but I can probably only use it if it is open content.
Thanks for reading this far.
