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Opinions wanted on some Wizard tweaks
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<blockquote data-quote="Switchblade" data-source="post: 3864976" data-attributes="member: 56246"><p>Have you considered using the spell recharge rules in unearthed arcana? They seem to be similar in style (but not mechanics) to what you are trying to do (though I've never tried them I should add). Rather than having spell slots each spell has a recharge time, the higher the level mage compared to the spell the quicker the charge. Buffs etc take hours but dirrect damage spells tend to recharge in a matter of rounds. What stops it being too powerful is a mage can't cast the same spell continously and has to switch to lower level spells while his bigger spells refresh but is not limited in times per day. Using this may be a lot easier than making a new system from scratch but does mean the mage will enter each fight fully powered.</p><p></p><p>Problem with using a simple point based system is mages will want to burn all their points on a few good spells rather than lots of weak ones, which seems to be the main gripe with the mechanics of Psyonics in my usual gaming groups.</p><p></p><p>If you do want a recharge rule how about a total recharge but requires a ritual (say 15 minutes long). This doesn't limit them as a short pause and the pc's are ready to go but does allow the GM an option to wear the group down by simply not giving them chance to stop, rest and ritualize. Or make the ritual a feat so it has a hard cap of how many times it can be done per day, increased by sinking feats. Each time the ritual is performed per day the mage gets back one less of the highest level spells so they slowly weaken and have to rely more on lower spells. Or ritual only returns spells of up to half the max level the mage can cast (ie if they can cast 4th level spells they can only refresh up to 2nd level spells but can do this ritual any amount of times). This way they will never run out of power but do have to save the more powerful ones for when needed.</p><p></p><p>As for weakening higher level mages - not a clue, never played at that high a level without getting distracted by either Ars Magica or Shadowrun.</p></blockquote><p></p>
[QUOTE="Switchblade, post: 3864976, member: 56246"] Have you considered using the spell recharge rules in unearthed arcana? They seem to be similar in style (but not mechanics) to what you are trying to do (though I've never tried them I should add). Rather than having spell slots each spell has a recharge time, the higher the level mage compared to the spell the quicker the charge. Buffs etc take hours but dirrect damage spells tend to recharge in a matter of rounds. What stops it being too powerful is a mage can't cast the same spell continously and has to switch to lower level spells while his bigger spells refresh but is not limited in times per day. Using this may be a lot easier than making a new system from scratch but does mean the mage will enter each fight fully powered. Problem with using a simple point based system is mages will want to burn all their points on a few good spells rather than lots of weak ones, which seems to be the main gripe with the mechanics of Psyonics in my usual gaming groups. If you do want a recharge rule how about a total recharge but requires a ritual (say 15 minutes long). This doesn't limit them as a short pause and the pc's are ready to go but does allow the GM an option to wear the group down by simply not giving them chance to stop, rest and ritualize. Or make the ritual a feat so it has a hard cap of how many times it can be done per day, increased by sinking feats. Each time the ritual is performed per day the mage gets back one less of the highest level spells so they slowly weaken and have to rely more on lower spells. Or ritual only returns spells of up to half the max level the mage can cast (ie if they can cast 4th level spells they can only refresh up to 2nd level spells but can do this ritual any amount of times). This way they will never run out of power but do have to save the more powerful ones for when needed. As for weakening higher level mages - not a clue, never played at that high a level without getting distracted by either Ars Magica or Shadowrun. [/QUOTE]
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