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Opinions wanted on some Wizard tweaks
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<blockquote data-quote="Technik4" data-source="post: 3865248" data-attributes="member: 7211"><p>But that's just once concept of a wizard (which doesn't have much support from most fantasy novels).</p><p></p><p>I like the ideas of spell points and getting them back quicker. It really sounds a lot like a Psion, to be honest (at least, 3.0 Psionics).</p><p></p><p></p><p></p><p>The wizard can be a very important part of an <strong>adventure</strong>, but for the lower levels he will not be shining in <strong>combat</strong> except when he uses his spells. Magic Missile is not the way to go at first level. Sleep is overpowered against most 1st level encounters compared to other classes and can turn a very difficult encounter into a very easy one. This comes down to spell selection (and when you're coming up on level 4-5 you have even more options and Magic Missile starts looking pretty good, 3d4+3 for one of your 1st level slots - thats more damage than most characters will do, at range, with almost no chance of failure - oh and 5th brings 3rd level spells which are very on par or over what the rest of the party can do).</p><p></p><p>I would tone down the Wizard's feat progression. While it is nice to get them, everyone needs more feats, and the wizard oft-times feels like he almost has too many. You can blow a couple on item creation on a whim, while still taking a few to fit your wizardly concept. In exchange for the ability to slowly recover spell points and even have some free spells, I would take away Summon Familiar at 1st level (which can be repurchased at any time using a feat) and the bonus feats at 5th, 10th, and 15th. </p><p></p><p>Another big concern is that the low-level wizard exerts a lot of energy on keeping himself buffed (via mage armor, or shield) so he doesn't immediately die in combat. Raising the HD to a d6 would not break anything and may make the wizard a little bolder in combat (it's essentially giving the wizard a free Improved Toughness feat at 1st level).</p></blockquote><p></p>
[QUOTE="Technik4, post: 3865248, member: 7211"] But that's just once concept of a wizard (which doesn't have much support from most fantasy novels). I like the ideas of spell points and getting them back quicker. It really sounds a lot like a Psion, to be honest (at least, 3.0 Psionics). The wizard can be a very important part of an [B]adventure[/B], but for the lower levels he will not be shining in [B]combat[/B] except when he uses his spells. Magic Missile is not the way to go at first level. Sleep is overpowered against most 1st level encounters compared to other classes and can turn a very difficult encounter into a very easy one. This comes down to spell selection (and when you're coming up on level 4-5 you have even more options and Magic Missile starts looking pretty good, 3d4+3 for one of your 1st level slots - thats more damage than most characters will do, at range, with almost no chance of failure - oh and 5th brings 3rd level spells which are very on par or over what the rest of the party can do). I would tone down the Wizard's feat progression. While it is nice to get them, everyone needs more feats, and the wizard oft-times feels like he almost has too many. You can blow a couple on item creation on a whim, while still taking a few to fit your wizardly concept. In exchange for the ability to slowly recover spell points and even have some free spells, I would take away Summon Familiar at 1st level (which can be repurchased at any time using a feat) and the bonus feats at 5th, 10th, and 15th. Another big concern is that the low-level wizard exerts a lot of energy on keeping himself buffed (via mage armor, or shield) so he doesn't immediately die in combat. Raising the HD to a d6 would not break anything and may make the wizard a little bolder in combat (it's essentially giving the wizard a free Improved Toughness feat at 1st level). [/QUOTE]
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