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Opinions wanted on some Wizard tweaks
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<blockquote data-quote="InkwellIdeas" data-source="post: 3880308" data-attributes="member: 26988"><p><strong>Thanks!</strong></p><p></p><p>Thanks all for the excellent constructive criticism. Real life has gotten in the way of me thanking you sooner, as well as working on other aspects of this idea. (More on that as things mature.)</p><p></p><p>Regarding specific points:</p><p>-I have looked at the recharge magic system in UA, but it strikes me as a bit complicated to track when which spell was cast so you know when you might get a spell of that level back. With the spell points idea, it is easier to just say you get 1/10 of your daily points back each hour, or something like that. Having said that, one of my players did give me an idea for recharging spells (when using spell levels instead of spell points) that is simpler to track: basically, you get one spell level back per half hour, and your lowest level spell comes back first. Ex 1: you've cast 1 1st level spell and 1 2nd level spell, the first level spell comes back in half an hour and the second level spell comes back an hour after that. Ex 2: you've cast a 6th level spell only... it will come back in 3 hours. His idea was just that you get your lowest level cast spell back in 1/2 hour, but I changed it here so it is your lowest level spell comes back at a rate of 1/2 hour per spell level to avoid the ways this can obviously be abused.</p><p>-I'll remind the player that he can make some scrolls and potions (depending on the character's feats) but as someone else pointed out not all spellcaster concepts fit the model of carrying 10 scrolls and a number of potions.</p><p>-I'll chart the changes I'm making to the class to make sure the improvements and offset by negative changes of similar scope... I may decide to change the class I'm basing this on to a Sorceror. On the other hand, maybe this is a new hybrid and in my future campaign we'll use this instead of the others, assuming a player wants to try it.</p><p></p><p>Again, thanks, and I'll post again for critiques when I have something a bit more concrete.</p></blockquote><p></p>
[QUOTE="InkwellIdeas, post: 3880308, member: 26988"] [b]Thanks![/b] Thanks all for the excellent constructive criticism. Real life has gotten in the way of me thanking you sooner, as well as working on other aspects of this idea. (More on that as things mature.) Regarding specific points: -I have looked at the recharge magic system in UA, but it strikes me as a bit complicated to track when which spell was cast so you know when you might get a spell of that level back. With the spell points idea, it is easier to just say you get 1/10 of your daily points back each hour, or something like that. Having said that, one of my players did give me an idea for recharging spells (when using spell levels instead of spell points) that is simpler to track: basically, you get one spell level back per half hour, and your lowest level spell comes back first. Ex 1: you've cast 1 1st level spell and 1 2nd level spell, the first level spell comes back in half an hour and the second level spell comes back an hour after that. Ex 2: you've cast a 6th level spell only... it will come back in 3 hours. His idea was just that you get your lowest level cast spell back in 1/2 hour, but I changed it here so it is your lowest level spell comes back at a rate of 1/2 hour per spell level to avoid the ways this can obviously be abused. -I'll remind the player that he can make some scrolls and potions (depending on the character's feats) but as someone else pointed out not all spellcaster concepts fit the model of carrying 10 scrolls and a number of potions. -I'll chart the changes I'm making to the class to make sure the improvements and offset by negative changes of similar scope... I may decide to change the class I'm basing this on to a Sorceror. On the other hand, maybe this is a new hybrid and in my future campaign we'll use this instead of the others, assuming a player wants to try it. Again, thanks, and I'll post again for critiques when I have something a bit more concrete. [/QUOTE]
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