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Opinions wanted on some Wizard tweaks
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<blockquote data-quote="InkwellIdeas" data-source="post: 3892046" data-attributes="member: 26988"><p><strong>One more idea</strong></p><p></p><p>I've kind of simplified my Wizard tweaks. Using spell points or spells per level and how quickly to recharge if I should allow recharging are moreso changes to the magic system, not the Wizard class itself. I've decided to just focus on how to make the Wizard class more effective even if he's out of spells/day (or points). One way to do this is through scrolls and potions, but as mentioned above that may not be a fit for many Wizard concepts. </p><p></p><p>So how balanced would this ability be:</p><p><strong>At each level, the Wizard can designate one spell which he can cast without using any of his daily spell slots (or spell points if using a spell point system.) This spell must be one spell level lower (or less) than the highest he can cast if the highest he can cast is 1st or 2nd level spells. If he can cast 3rd or higher level spells, the designated spell must be two levels lower (or less) than the highest spell he can cast. The designated spell's features that vary by caster level are locked to the lowest caster level that can cast the spell.</strong></p><p></p><p>Example: A 1st level wizard can always cast an Acid Splash if he designates that spell, then at 2nd level he can change that to Ray of Frost if he prefers for some reason or leave it as Acid Splash. At 3rd level he could keep his prior 0-level spell choice but he should pick a 1st level spell such as Magic Missile. However, it would only generate one missile. At 4th level he could keep Magic Missile or change to some other 1st level spell. At 5th level he would still have to choose among 1st level spells, but at 7th he could switch to a 2nd level spell. </p><p></p><p>I'm lowering it from a spell level of highest-1 to highest-2 once he can cast 3rd level spells because I think somewhere around there Wizards can hold there own a little better. But if you think I'm wrong, I'm open to constructive criticism so tell me why. I'd also consider a feat letting the Wizard keep this designated spell as 1 level lower than the highest spell level he can cast.</p><p></p><p><strong>Finally, balance-wise what is this ability worth?</strong> I was thinking of letting someone switch to this instead of Summon Familiar. Summon Familiar already doesn't work for many Wizard types. (Just like someone mentioned earlier that a Wizard with many potions and scrolls doesn't fit many Wizard types. BTW, I did an article on other substitutions for Summon Familiar at: <a href="http://www.inkwellideas.com/2007/alternative_arcane_abilities.shtml" target="_blank">Alternative Arcane Feats</a> ) But if a player really wanted both Summon Familiar and this new ability, I might also let them switch this new ability for the Wizard's scribe scroll and 1st level bonus feat. The overall idea might also apply to Sorcerers.</p></blockquote><p></p>
[QUOTE="InkwellIdeas, post: 3892046, member: 26988"] [b]One more idea[/b] I've kind of simplified my Wizard tweaks. Using spell points or spells per level and how quickly to recharge if I should allow recharging are moreso changes to the magic system, not the Wizard class itself. I've decided to just focus on how to make the Wizard class more effective even if he's out of spells/day (or points). One way to do this is through scrolls and potions, but as mentioned above that may not be a fit for many Wizard concepts. So how balanced would this ability be: [B]At each level, the Wizard can designate one spell which he can cast without using any of his daily spell slots (or spell points if using a spell point system.) This spell must be one spell level lower (or less) than the highest he can cast if the highest he can cast is 1st or 2nd level spells. If he can cast 3rd or higher level spells, the designated spell must be two levels lower (or less) than the highest spell he can cast. The designated spell's features that vary by caster level are locked to the lowest caster level that can cast the spell.[/B] Example: A 1st level wizard can always cast an Acid Splash if he designates that spell, then at 2nd level he can change that to Ray of Frost if he prefers for some reason or leave it as Acid Splash. At 3rd level he could keep his prior 0-level spell choice but he should pick a 1st level spell such as Magic Missile. However, it would only generate one missile. At 4th level he could keep Magic Missile or change to some other 1st level spell. At 5th level he would still have to choose among 1st level spells, but at 7th he could switch to a 2nd level spell. I'm lowering it from a spell level of highest-1 to highest-2 once he can cast 3rd level spells because I think somewhere around there Wizards can hold there own a little better. But if you think I'm wrong, I'm open to constructive criticism so tell me why. I'd also consider a feat letting the Wizard keep this designated spell as 1 level lower than the highest spell level he can cast. [B]Finally, balance-wise what is this ability worth?[/B] I was thinking of letting someone switch to this instead of Summon Familiar. Summon Familiar already doesn't work for many Wizard types. (Just like someone mentioned earlier that a Wizard with many potions and scrolls doesn't fit many Wizard types. BTW, I did an article on other substitutions for Summon Familiar at: [URL=http://www.inkwellideas.com/2007/alternative_arcane_abilities.shtml]Alternative Arcane Feats[/URL] ) But if a player really wanted both Summon Familiar and this new ability, I might also let them switch this new ability for the Wizard's scribe scroll and 1st level bonus feat. The overall idea might also apply to Sorcerers. [/QUOTE]
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