Taren Nighteyes
First Post
I would like some opinions on the system I currently use for my gaming group:
I tally up all the exp rewards for a session based upon the usual stuff - completing a mission/adventure, defeating monsters/traps, and other such things.
I take that total XP reward and divide the number of players by it and give out the same exact number of experience points to all players.
NEXT - I look over some notes, and remember some things the players did during the session. I take some reminders (begging) from the players on the things they did or accomplished that had nothing or little to do with fighting monsters. I then give out Character Points (CP) to my players, usually between 1-6 based on their role-playing/good ideas throughout the session.
CP - These points can be used to re-roll a missed check/save/to hit, etc. They cannot be used to re-roll damage dice or force me (the DM) to re-roll dice.
CP are similar to EDGE in Battletech. Some other game systems used something like them as well.
Why did I do this? First off, I found a couple of players "cheating" or making mistakes adding the experience rewards they were getting. This system now makes experience equal, their can be no cheating.
Second, it is easier for me to keep track of individual CP, and they get used up like they are going out of style in some sessions. They really do reward the good role-players by keeping their characters alive
Third, it has pulled the party's fat out of the fry on more than one occassion, and really gives the player an opportunity to do something heroic at climatic moments when the dice might have not allowed it the first time!
Tell me what you guys think. I've used this system for over a year and it seems to work very well. Players have been really happy with it.
Note: I know spell casters use XP when making items, but I've developed altnative methods using CP for this as well.
Thanks for your opinions,
Taren Nighteyes
I tally up all the exp rewards for a session based upon the usual stuff - completing a mission/adventure, defeating monsters/traps, and other such things.
I take that total XP reward and divide the number of players by it and give out the same exact number of experience points to all players.
NEXT - I look over some notes, and remember some things the players did during the session. I take some reminders (begging) from the players on the things they did or accomplished that had nothing or little to do with fighting monsters. I then give out Character Points (CP) to my players, usually between 1-6 based on their role-playing/good ideas throughout the session.
CP - These points can be used to re-roll a missed check/save/to hit, etc. They cannot be used to re-roll damage dice or force me (the DM) to re-roll dice.
CP are similar to EDGE in Battletech. Some other game systems used something like them as well.
Why did I do this? First off, I found a couple of players "cheating" or making mistakes adding the experience rewards they were getting. This system now makes experience equal, their can be no cheating.
Second, it is easier for me to keep track of individual CP, and they get used up like they are going out of style in some sessions. They really do reward the good role-players by keeping their characters alive

Third, it has pulled the party's fat out of the fry on more than one occassion, and really gives the player an opportunity to do something heroic at climatic moments when the dice might have not allowed it the first time!
Tell me what you guys think. I've used this system for over a year and it seems to work very well. Players have been really happy with it.
Note: I know spell casters use XP when making items, but I've developed altnative methods using CP for this as well.
Thanks for your opinions,
Taren Nighteyes