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Opponent threat assessment
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<blockquote data-quote="Lord Zardoz" data-source="post: 3945655" data-attributes="member: 704"><p>A thought occured to me while I was responding to this thread.</p><p></p><p><a href="http://www.enworld.org/showthread.php?t=214266&page=1&pp=40" target="_blank">http://www.enworld.org/showthread.php?t=214266&page=1&pp=40</a></p><p></p><p>Now, the solution I gave would work. However, it creates a different sort of risk.</p><p></p><p>Using the example of that thread, lets say you have a group of 12 human crossbow men ambush your standard issue group of 10 PC's.</p><p></p><p>If your crossbow men are 1 HD warriors using non magical equipment and have nothing going for them beyond a surprise round, the crossbowmen will get ravaged in short order. If your crossbow men are 5th level rogues with rapid shot + rapid reload, and using poisoned arrows, the situation is actually pretty dangerous for your players.</p><p></p><p>Now, it seems to me, as a DM, that while springing a difficult 'surrender or die' ambush on the players is perfectly legitimate, doing so without the players having any means of knowing how screwed they might be is not quite so fair. There is simply no way for the players to assess the threat of an opponent unless they know exactly what it is, or until after the fight has ended.</p><p></p><p>Within the rules, there is no way for the players to assess how much of a threat an opponent might be in a general / vague sense. I would like to have some skill or ability check for the players to be able to get that information. I do not need to tell the players "This guy has a +X sword and +Y Armour, and a bunch of HP". I would like the players to be able to size up an opponent and get the impression of "This guy thinks he knows what he is doing, but he does not", vs "You get the unsettling feeling that this guy is better than you and knows it".</p><p></p><p>I am thinking that there ought to be a skill to handle this sort of thing. Do any of you have either a house rule for this?</p><p></p><p>If I were to create this myself:</p><p></p><p>Sense Threat (Wis), Class skill for all classes: Allows the user to get a sense of how dangerous an opponent is, but all information is relative. Synergy with Sense Motive. In situations where Bluff is used to conceal hostile intent, receive half your Sense Threat ranks as a bonus to Sense Motive. </p><p></p><p>DC 5: Can I even harm this opponent?</p><p>DC 10: Does the opponent have better attacks than me?</p><p>DC 10: Does the opponent have better defenses than me?</p><p>DC 15: Is the opponent a melee threat or a spell caster?</p><p>DC 18: Is the opponent below half HP?</p><p>DC 20: Does the opponent have an unusual advantage (poisoned weapon, sneak attack)</p><p>DC 20: Is the opponent below 25% Hp?</p><p></p><p>Special: If the opponent has intimidate, the DC check becomes an opposed roll with the DC becoming a bonus to the opponents Intimidate check.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3945655, member: 704"] A thought occured to me while I was responding to this thread. [url]http://www.enworld.org/showthread.php?t=214266&page=1&pp=40[/url] Now, the solution I gave would work. However, it creates a different sort of risk. Using the example of that thread, lets say you have a group of 12 human crossbow men ambush your standard issue group of 10 PC's. If your crossbow men are 1 HD warriors using non magical equipment and have nothing going for them beyond a surprise round, the crossbowmen will get ravaged in short order. If your crossbow men are 5th level rogues with rapid shot + rapid reload, and using poisoned arrows, the situation is actually pretty dangerous for your players. Now, it seems to me, as a DM, that while springing a difficult 'surrender or die' ambush on the players is perfectly legitimate, doing so without the players having any means of knowing how screwed they might be is not quite so fair. There is simply no way for the players to assess the threat of an opponent unless they know exactly what it is, or until after the fight has ended. Within the rules, there is no way for the players to assess how much of a threat an opponent might be in a general / vague sense. I would like to have some skill or ability check for the players to be able to get that information. I do not need to tell the players "This guy has a +X sword and +Y Armour, and a bunch of HP". I would like the players to be able to size up an opponent and get the impression of "This guy thinks he knows what he is doing, but he does not", vs "You get the unsettling feeling that this guy is better than you and knows it". I am thinking that there ought to be a skill to handle this sort of thing. Do any of you have either a house rule for this? If I were to create this myself: Sense Threat (Wis), Class skill for all classes: Allows the user to get a sense of how dangerous an opponent is, but all information is relative. Synergy with Sense Motive. In situations where Bluff is used to conceal hostile intent, receive half your Sense Threat ranks as a bonus to Sense Motive. DC 5: Can I even harm this opponent? DC 10: Does the opponent have better attacks than me? DC 10: Does the opponent have better defenses than me? DC 15: Is the opponent a melee threat or a spell caster? DC 18: Is the opponent below half HP? DC 20: Does the opponent have an unusual advantage (poisoned weapon, sneak attack) DC 20: Is the opponent below 25% Hp? Special: If the opponent has intimidate, the DC check becomes an opposed roll with the DC becoming a bonus to the opponents Intimidate check. END COMMUNICATION [/QUOTE]
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