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<blockquote data-quote="Skarn Rapajya" data-source="post: 3680919" data-attributes="member: 52650"><p>Stefan, while working on a new themed encounter table, I noticed a few errors in the Opponents file. Maybe its because I'm a rules lawyer (yes, I admit it), but I thought you might like the heads-up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Human Rogue - While <em>Weapon Finesse</em> is a Rogue's best friend, they don't qualify for it until second level as it requires a +1 BAB. I'm giving them <em>Mobility</em> instead until you say otherwise, and then they get <em>Weapon Finesse</em> at Level 3.</p><p></p><p>Also, you've got Disable Device tagged to DEX and Search tagged to WIS. According to the SRD they are both tagged to INT. I've only checked the humans for this one, but it may apply to other races as well.</p><p></p><p>Human Wizard - You forgot to update skill points at levels 3 & 5, so this error cascades through all the higher levels. As much as I like having weaker opponents <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />, I'd like to be fair to the poor clods I'll be killing and give 'em everything they're entitled to. (So I can feel that much more superior! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>BTW, I'll post the encounter table as soon as I finish it. Its APL 2 and based on the idea that the <em>Be Quick or Be Dead</em> and <em>Rescue Mission</em> prisoners are being ransomed by the local thieves' guild who hide in the sewers. (The basic dungeon generator tables even have a purpose in the City. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> )</p><p></p><p>OK . . . its done. Take a look. In addition to the .RTF, this time I've included the .ODT file that I actually use to make the opponents file.</p></blockquote><p></p>
[QUOTE="Skarn Rapajya, post: 3680919, member: 52650"] Stefan, while working on a new themed encounter table, I noticed a few errors in the Opponents file. Maybe its because I'm a rules lawyer (yes, I admit it), but I thought you might like the heads-up. :) Human Rogue - While [I]Weapon Finesse[/I] is a Rogue's best friend, they don't qualify for it until second level as it requires a +1 BAB. I'm giving them [I]Mobility[/I] instead until you say otherwise, and then they get [I]Weapon Finesse[/I] at Level 3. Also, you've got Disable Device tagged to DEX and Search tagged to WIS. According to the SRD they are both tagged to INT. I've only checked the humans for this one, but it may apply to other races as well. Human Wizard - You forgot to update skill points at levels 3 & 5, so this error cascades through all the higher levels. As much as I like having weaker opponents :D, I'd like to be fair to the poor clods I'll be killing and give 'em everything they're entitled to. (So I can feel that much more superior! ;) ) BTW, I'll post the encounter table as soon as I finish it. Its APL 2 and based on the idea that the [I]Be Quick or Be Dead[/I] and [I]Rescue Mission[/I] prisoners are being ransomed by the local thieves' guild who hide in the sewers. (The basic dungeon generator tables even have a purpose in the City. :p :cool: ) OK . . . its done. Take a look. In addition to the .RTF, this time I've included the .ODT file that I actually use to make the opponents file. [/QUOTE]
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