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General Tabletop Discussion
*Pathfinder & Starfinder
Opportunity Attack Limit?
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<blockquote data-quote="Prestidigitalis" data-source="post: 5385779" data-attributes="member: 74496"><p>I will admit it's a bit odd.  But bear in mind, in some earlier versions, there was no combat grid at all.  The encounter began when the DM said "You enter the chamber to find 5 pirates pawing through a mound of treasure, with the missing princess lying off to one side, bound and gagged" and continued with "I run forward and attack the pirate with the fancy hat".  No grid, no flanking, no OAs, no 5 foot steps or shifts or pushes or pulls or anything even remotely positional.  The DM might well say "The fancy hat pirate is actually up on a platform across the room -- there is no way to reach him this turn", but even that never came up very often in the games I played in.  The rigor of having a fixed grid adds a tremendous amount of realism to the combat, regardless of the non-Euclidean geometry introduced in 4e.</p></blockquote><p></p>
[QUOTE="Prestidigitalis, post: 5385779, member: 74496"] I will admit it's a bit odd. But bear in mind, in some earlier versions, there was no combat grid at all. The encounter began when the DM said "You enter the chamber to find 5 pirates pawing through a mound of treasure, with the missing princess lying off to one side, bound and gagged" and continued with "I run forward and attack the pirate with the fancy hat". No grid, no flanking, no OAs, no 5 foot steps or shifts or pushes or pulls or anything even remotely positional. The DM might well say "The fancy hat pirate is actually up on a platform across the room -- there is no way to reach him this turn", but even that never came up very often in the games I played in. The rigor of having a fixed grid adds a tremendous amount of realism to the combat, regardless of the non-Euclidean geometry introduced in 4e. [/QUOTE]
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Opportunity Attack Limit?
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