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Opportunity attacks : low vs high level consequences
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<blockquote data-quote="Kaylos" data-source="post: 6357257" data-attributes="member: 6778092"><p>I was thinking the same thing. I was coming from the angle that the real advantage of great weapons was the larger damage you could do with opportunity attacks. But after looking at it, I realized the same thing. It is very strong at the very beginning, but something easily ignored by higher level creatures where eating the damage could give them a real advantage. However with bounded accuracy, lower level monsters with lower HP totals may remain an issue in larger numbers for high level characters. Still though, the lack of scaling or even option for scaling for someone wanting to maintain a level of battlefield control seems odd.</p><p></p><p>The questions I suppose are, would it be worth house-ruling to maintain effectiveness? What would be unintended consequences of doing so? for instance, suppose you allow extra attacks on an opportunity attack. How much rolling could a fighter do before it is too much rolling? Would fighters do too much damage with multiple attack opportunity attacks since you could potentially fabricate situations that allowed them to get the effect, making encounters a matter of CC for fighter opportunity attack glory. Maybe there are other ways other than damage like Sentinel does, changing the stop movement of a OA into a 0 movement rest of turn. It is a very nice effect that is much more controlling than simple damage and it is already in there for the aspiring tank.</p></blockquote><p></p>
[QUOTE="Kaylos, post: 6357257, member: 6778092"] I was thinking the same thing. I was coming from the angle that the real advantage of great weapons was the larger damage you could do with opportunity attacks. But after looking at it, I realized the same thing. It is very strong at the very beginning, but something easily ignored by higher level creatures where eating the damage could give them a real advantage. However with bounded accuracy, lower level monsters with lower HP totals may remain an issue in larger numbers for high level characters. Still though, the lack of scaling or even option for scaling for someone wanting to maintain a level of battlefield control seems odd. The questions I suppose are, would it be worth house-ruling to maintain effectiveness? What would be unintended consequences of doing so? for instance, suppose you allow extra attacks on an opportunity attack. How much rolling could a fighter do before it is too much rolling? Would fighters do too much damage with multiple attack opportunity attacks since you could potentially fabricate situations that allowed them to get the effect, making encounters a matter of CC for fighter opportunity attack glory. Maybe there are other ways other than damage like Sentinel does, changing the stop movement of a OA into a 0 movement rest of turn. It is a very nice effect that is much more controlling than simple damage and it is already in there for the aspiring tank. [/QUOTE]
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Opportunity attacks : low vs high level consequences
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