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Opportunity attacks : low vs high level consequences
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<blockquote data-quote="Jynx_lucky_j" data-source="post: 6358276" data-attributes="member: 32333"><p>Since everything is happening at (generally) the same time, When the player moves I would describe him as falling short on the move. I would simply say that the player moves towards the enemy. Then on the enemies torn I would describe him as running towards the wizard however the fighter turns and intercepts him forcing him to face the fighter instead. The fighter still doesn't get to attack (he used both his actions getting over there) but neither did he stand there while the enemy ran past him. </p><p></p><p>I should expand, in my games no ones turn is really over until the round is over. You turn represent the proactive actions you take in the round, but you can still react to the occurrences on anothers turn in a limited fashion. Heres and example from a couple sessions ago in the Starter Set. The rouge was hit by a wolf and tripped. Then a second wolf came in to attack him while he was down. While it was still the second wolf's turn he described himself as scurrying backwards and kicking at the wolves to keep them at bay. I rolled the attack, the second wolf missed. So I describe both wolves chasing after the rouge nipping at his heels as scurried back. This changed the positions of both the wolves and the rogue.</p></blockquote><p></p>
[QUOTE="Jynx_lucky_j, post: 6358276, member: 32333"] Since everything is happening at (generally) the same time, When the player moves I would describe him as falling short on the move. I would simply say that the player moves towards the enemy. Then on the enemies torn I would describe him as running towards the wizard however the fighter turns and intercepts him forcing him to face the fighter instead. The fighter still doesn't get to attack (he used both his actions getting over there) but neither did he stand there while the enemy ran past him. I should expand, in my games no ones turn is really over until the round is over. You turn represent the proactive actions you take in the round, but you can still react to the occurrences on anothers turn in a limited fashion. Heres and example from a couple sessions ago in the Starter Set. The rouge was hit by a wolf and tripped. Then a second wolf came in to attack him while he was down. While it was still the second wolf's turn he described himself as scurrying backwards and kicking at the wolves to keep them at bay. I rolled the attack, the second wolf missed. So I describe both wolves chasing after the rouge nipping at his heels as scurried back. This changed the positions of both the wolves and the rogue. [/QUOTE]
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Opportunity attacks : low vs high level consequences
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