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<blockquote data-quote="DracoSuave" data-source="post: 5227605" data-attributes="member: 71571"><p>Ending movement means he has no movement left. It doesn't end the action, it ends the movement, and that's an important distinction.</p><p></p><p></p><p></p><p>Orcus attempts to step over the creature. The fighter (who, by the way, has power equivalent to a demigod, a world-saving hero of legend, and is at the absolute maximum a demigod hero of legend can be. This isn't even Heracles, this is Heracles at his absolute best.) does an epic heroic assault, knocking Orcus back where he ways, using all the enemy-stopping techniques he's developed over his entire career.</p><p></p><p>This idea you can't 'retroactively' pretend anything in a game with immediate interrupts irks me. There's entire action types devoted to that exact concept. The ability in question, Combat Superiority, is essentially 'retroactively pretend that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> never got to happen.'</p><p></p><p></p><p></p><p>The former is a non-issue, and while the latter is a corner case, it can be resolved in a chain of interrupts.</p><p></p><p>Obviously the movement interrupt that put a guy in Orcus's spot is resolved at that time. But the Fighter's interrupt occurs before Orcus's movement, moving him back to his original square. The thing is, that original movement interrupt has -that- guy in an illegal square, so he then has to move back to the first square he had moved into where he could legally occupy.</p><p></p><p>Is this RAW? Seriously, this comes up so utterly rarely that there doesn't need to be RAW for this. I've said it before, and I've said it again.</p><p></p><p><strong>Roleplaying games do not need rules to cover every single rules corner case or loophole. That job belongs to the guy at the head of your table with the DM's screen.</strong></p><p></p><p></p><p></p><p>In a very rare corner case, yes, a DM would have to actually adjudicate something in this game.</p><p></p><p>As is his job.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5227605, member: 71571"] Ending movement means he has no movement left. It doesn't end the action, it ends the movement, and that's an important distinction. Orcus attempts to step over the creature. The fighter (who, by the way, has power equivalent to a demigod, a world-saving hero of legend, and is at the absolute maximum a demigod hero of legend can be. This isn't even Heracles, this is Heracles at his absolute best.) does an epic heroic assault, knocking Orcus back where he ways, using all the enemy-stopping techniques he's developed over his entire career. This idea you can't 'retroactively' pretend anything in a game with immediate interrupts irks me. There's entire action types devoted to that exact concept. The ability in question, Combat Superiority, is essentially 'retroactively pretend that :):):):) never got to happen.' The former is a non-issue, and while the latter is a corner case, it can be resolved in a chain of interrupts. Obviously the movement interrupt that put a guy in Orcus's spot is resolved at that time. But the Fighter's interrupt occurs before Orcus's movement, moving him back to his original square. The thing is, that original movement interrupt has -that- guy in an illegal square, so he then has to move back to the first square he had moved into where he could legally occupy. Is this RAW? Seriously, this comes up so utterly rarely that there doesn't need to be RAW for this. I've said it before, and I've said it again. [b]Roleplaying games do not need rules to cover every single rules corner case or loophole. That job belongs to the guy at the head of your table with the DM's screen.[/b] In a very rare corner case, yes, a DM would have to actually adjudicate something in this game. As is his job. [/QUOTE]
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