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Opportunity Attacks
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<blockquote data-quote="eamon" data-source="post: 5228509" data-attributes="member: 51942"><p>Where do you get this from?  A hit enemy "stops" moving - nothing specifically is stated about this reducing squares left to 0 rather than just ending the action.  Given the abrupt termination and the following clause that speaks of resuming movement in another action, it's actually more natural to simply assume the action has ended.  Not that it really matters - you could still rule that this triggers the rule that says movement ends in the last legal square, it's just vague since obviously this doesn't occur commonly enough to be explicitly mentioned.</p><p></p><p></p><p></p><p>Interrupts resolve in <em>some</em> order.  They may resolve before the attempted action, or may happen after some other interrupt, but there needs to be some order in practice.  A normal interrupt doesn't involve any kind of retroactive time-travel effect, it just happens before the triggering action.</p><p></p><p>However, in this case of movement+combat superiority, the square of movement that triggers the interrupting action does not merely resolve after the interrupt, in fact it could never even have been attempted since orcus's (or any other large or larger creature - a 1st level halfing fighter could do this to a 1st level riding horse) movement actually ended before even reaching the <em>starting</em> square of the triggering movement.  The fighter might not even be able to <em>reach</em> the creature from there at all - yet, he hits it from afar?</p><p></p><p>No argument there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile    :-)"  data-smilie="1"data-shortname=":-)" /> - I'm just curious as to how you'd resolve it.  Since the rules <em>don't</em> cover the interaction between these rules, does it even make sense to try and combine them both?</p><p></p><p>Since I don't think the interaction of ending movement in the last legal square (by combat section moving through opponents) and ending movement when hit (implicitly and most normally in the square where hit) makes sense, I'd prefer the approach that simply accepts the resultant mess; perhaps both creatures provide combat advantage or the moving creature drops prone.</p></blockquote><p></p>
[QUOTE="eamon, post: 5228509, member: 51942"] Where do you get this from? A hit enemy "stops" moving - nothing specifically is stated about this reducing squares left to 0 rather than just ending the action. Given the abrupt termination and the following clause that speaks of resuming movement in another action, it's actually more natural to simply assume the action has ended. Not that it really matters - you could still rule that this triggers the rule that says movement ends in the last legal square, it's just vague since obviously this doesn't occur commonly enough to be explicitly mentioned. Interrupts resolve in [I]some[/I] order. They may resolve before the attempted action, or may happen after some other interrupt, but there needs to be some order in practice. A normal interrupt doesn't involve any kind of retroactive time-travel effect, it just happens before the triggering action. However, in this case of movement+combat superiority, the square of movement that triggers the interrupting action does not merely resolve after the interrupt, in fact it could never even have been attempted since orcus's (or any other large or larger creature - a 1st level halfing fighter could do this to a 1st level riding horse) movement actually ended before even reaching the [I]starting[/I] square of the triggering movement. The fighter might not even be able to [I]reach[/I] the creature from there at all - yet, he hits it from afar? No argument there :-) - I'm just curious as to how you'd resolve it. Since the rules [I]don't[/I] cover the interaction between these rules, does it even make sense to try and combine them both? Since I don't think the interaction of ending movement in the last legal square (by combat section moving through opponents) and ending movement when hit (implicitly and most normally in the square where hit) makes sense, I'd prefer the approach that simply accepts the resultant mess; perhaps both creatures provide combat advantage or the moving creature drops prone. [/QUOTE]
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