Emiricol
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Adventure Name: Opportunity Knocks IV
DM: Emiricol
Level(s): (of Participants) 1st/2nd
Region: Middle Lands
Kingdom: Mittendein
Date/Time: Sunday, June 27th, 12pm-5pm Pacific (3pm-7pm Eastern)
Expected Duration of this session: 3-5 hours
Format: 1-shot adventure, played via OpenRPG (www.openrpg.com) - virtual tabletop gaming software (Windows, Linux, Mac)
Adventure Plug: The Kaiser of Mittendein has ordered the construction of a fortress where the town of Tillich was razed by goblins several years ago. The work there is progressing well and commoners are returning to the area under the protection of the Mittendein army. Strange events are beginning to take place in the area, which has attracted adventurous people as well.
In the first adventure, the party whacked a squad of goblins and uncovered a potentially valuable clue - a bit of parchment with a note written in Thusesti, but in the Ulruz style. What is an Ulruzian doing talking to goblins in Mittendein? And why did the goblins have tribal markings unfamiliar to anyone in the region?
In the second adventure, it was discovered that there was a band of goblins led by a hobgoblin Centurion (Ulruz native?) gathering forces to take the border fort under construction, but at odds with a druid in the area who also wanted to take the fort, but to destroy rather than conquer. The group managed to survive an encounter with six goblins, and now must venture forth. Their mission? Not to slay goblins, but to return with intelligence.
In the third adventure, the party nearly encountered something the night they slept in the goblin camp, but whoever it was heard them and faded back, disguising their tracks quite well. The next day the group headed south once more, and encountered an ancient and powerful Dryad. To prove their friendliness, Leena the barbarian allowed the Dryad to cast a spell upon her, which compelled her to view the Dryad as her best friend. The Dryad, convinced their mission was in her best interest, gave the group the information she knew about the strength and disposition of the goblins - there are nearly 50 of them, or were, and they are holed up in the ruins of old Tillich!
Restrictions: 3.5 rules; no CN or evil; PK-
Official Participants:
ADVENTURE COMPLETED
Participants: PCs Leena, Tahl, Sathisis, Narilynn
XP each: 450
Summary: The group encountered a nest of skeletons, and shortly thereafter were attacked by two wild boars, as they trecked through the woods north of Tillich to investigate rumors of Frost Giants. They then took the boars back to Tillich to trade for food, ale, and fine shelter for the night. The plan to continue their journey, howerver.
Adventure Name: Opportunity Knocks IV
DM: Emiricol
Level(s): (of Participants) 1st/2nd
Region: Middle Lands
Kingdom: Mittendein
Date/Time: Sunday, June 27th, 12pm-5pm Pacific (3pm-7pm Eastern)
Expected Duration of this session: 3-5 hours
Format: 1-shot adventure, played via OpenRPG (www.openrpg.com) - virtual tabletop gaming software (Windows, Linux, Mac)
Adventure Plug: The Kaiser of Mittendein has ordered the construction of a fortress where the town of Tillich was razed by goblins several years ago. The work there is progressing well and commoners are returning to the area under the protection of the Mittendein army. Strange events are beginning to take place in the area, which has attracted adventurous people as well.
In the first adventure, the party whacked a squad of goblins and uncovered a potentially valuable clue - a bit of parchment with a note written in Thusesti, but in the Ulruz style. What is an Ulruzian doing talking to goblins in Mittendein? And why did the goblins have tribal markings unfamiliar to anyone in the region?
In the second adventure, it was discovered that there was a band of goblins led by a hobgoblin Centurion (Ulruz native?) gathering forces to take the border fort under construction, but at odds with a druid in the area who also wanted to take the fort, but to destroy rather than conquer. The group managed to survive an encounter with six goblins, and now must venture forth. Their mission? Not to slay goblins, but to return with intelligence.
In the third adventure, the party nearly encountered something the night they slept in the goblin camp, but whoever it was heard them and faded back, disguising their tracks quite well. The next day the group headed south once more, and encountered an ancient and powerful Dryad. To prove their friendliness, Leena the barbarian allowed the Dryad to cast a spell upon her, which compelled her to view the Dryad as her best friend. The Dryad, convinced their mission was in her best interest, gave the group the information she knew about the strength and disposition of the goblins - there are nearly 50 of them, or were, and they are holed up in the ruins of old Tillich!
Restrictions: 3.5 rules; no CN or evil; PK-
Official Participants:
- Leena
- Kriyas
- Tahl
- Zildrax
ADVENTURE COMPLETED
Participants: PCs Leena, Tahl, Sathisis, Narilynn
XP each: 450
Summary: The group encountered a nest of skeletons, and shortly thereafter were attacked by two wild boars, as they trecked through the woods north of Tillich to investigate rumors of Frost Giants. They then took the boars back to Tillich to trade for food, ale, and fine shelter for the night. The plan to continue their journey, howerver.
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