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Opportunity Knocks VIII - Aug 29th (Completed)
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<blockquote data-quote="Emiricol" data-source="post: 1712343" data-attributes="member: 469"><p><strong>Adventure Name:</strong> Opportunity Knocks VIII</p><p> <strong>DM:</strong> Emiricol</p><p> <strong>Level(s):</strong> (of Participants) 2nd</p><p> <strong>Region:</strong> Middle Lands</p><p> <strong>Kingdom:</strong> Mittendein</p><p> <strong>Date/Time:</strong> Sunday, <span style="color: Red"><strong>August 29th</strong></span>, 12pm-4pm Pacific (3pm-7pm Eastern)</p><p> <strong>Expected Duration of this session:</strong> 3-5 hours </p><p> <strong>Format:</strong> 1-shot adventure, played via OpenRPG (<a href="http://www.openrpg.com/" target="_blank">www.openrpg.com</a>) - virtual tabletop gaming software (Windows, Linux, Mac)</p><p> </p><p> <strong>Adventure Plug:</strong> It's been months since the end of the threat of Frost Giants invading Mittendien, thanks in part to adventurers out of Tillich thwarting a hobgoblin plot to bribe the giant chieftain.</p><p> </p><p> In that time, Castle Krieghelm has been more or less completed - the ford across the river that leads from wilderness to the frontiers of Mittendien is secure. </p><p> </p><p> An old threat lingers, however - the goblins have been building in the south, recovering from their losses at the hands of adventurers. Again the goblins threaten to pour forth and ravage the lands of Men - or at least a small portion of them.</p><p> </p><p> Brave adventurers are needed to infiltrate the goblin fort that lurks beneath the ruins of Old Tillich, and if possible, eliminate their leader - a hobgoblin deserter from the mighty Legions of Ulruz, the hobgoblin Empire to the south.</p><p> </p><p> Rumors tell of a cache of treasure, plundered from the church of Aohalim that once stood in Old Tillich - perhaps it is only fitting that those who cleanse the goblin threat once and for all be justly rewarded...</p><p> </p><p> <strong>Restrictions:</strong> 3.5 rules; no CN or evil; PK-</p><p> </p><p> <strong>Official Participants: </strong>(Pending confirmation)</p><p> </p><p></p><ul> <li data-xf-list-type="ul"><strong>Bard</strong></li> <li data-xf-list-type="ul"><strong>Sath</strong></li> <li data-xf-list-type="ul"><strong>T'ahl</strong></li> <li data-xf-list-type="ul"><strong>Leena</strong></li> <li data-xf-list-type="ul">RESERVE SPOT</li> <li data-xf-list-type="ul">RESERVE SPOT</li> </ul><p>===========================</p><p> </p><p> <strong>ADVENTURE COMPLETION POST</strong></p><p><strong> </strong><strong></strong></p><p><strong> Participants:</strong> Wrehn, T'ahl, Leena, Sathisis</p><p> <strong>XP awarded: </strong>225 each</p><p> <strong>Loot: </strong>400gp and a MW small compound shortbow (carried by T'ahl); 4 alchemists fire (carried by Wrehn)</p><p> </p><p> The party took the mission to clear out the ruins of old Tillich. Along the way they found a decaying corpse straped to a wooden X near a small cluster of trees. Unfortunately, a carnivorous plant with many vines that radiated 15' out from the corpse tried to eat Sathisis. Fortunately, the party made short work of the plant and burned the central stump out. Amid the vines they found some loot.</p><p> </p><p> The group proceeded to camp just outside the ruins, and went in during the day. Eventually they found a tunnel down, and within, captured two goblin sentries. One they killed, the other they questioned.</p><p> </p><p> The group discovered that there are about 20-25 goblins inside, 10 scouts running around outside, and the group is led by an Ulruz hobgoblin named Thesivus, who calls himself a Captain.</p><p> </p><p> They are prepared to penetrate further into the heart of the goblin encampment...</p></blockquote><p></p>
[QUOTE="Emiricol, post: 1712343, member: 469"] [b]Adventure Name:[/b] Opportunity Knocks VIII [b]DM:[/b] Emiricol [b]Level(s):[/b] (of Participants) 2nd [b]Region:[/b] Middle Lands [b]Kingdom:[/b] Mittendein [b]Date/Time:[/b] Sunday, [color=Red][b]August 29th[/b][/color], 12pm-4pm Pacific (3pm-7pm Eastern) [b]Expected Duration of this session:[/b] 3-5 hours [b]Format:[/b] 1-shot adventure, played via OpenRPG ([url="http://www.openrpg.com/"]www.openrpg.com[/url]) - virtual tabletop gaming software (Windows, Linux, Mac) [b]Adventure Plug:[/b] It's been months since the end of the threat of Frost Giants invading Mittendien, thanks in part to adventurers out of Tillich thwarting a hobgoblin plot to bribe the giant chieftain. In that time, Castle Krieghelm has been more or less completed - the ford across the river that leads from wilderness to the frontiers of Mittendien is secure. An old threat lingers, however - the goblins have been building in the south, recovering from their losses at the hands of adventurers. Again the goblins threaten to pour forth and ravage the lands of Men - or at least a small portion of them. Brave adventurers are needed to infiltrate the goblin fort that lurks beneath the ruins of Old Tillich, and if possible, eliminate their leader - a hobgoblin deserter from the mighty Legions of Ulruz, the hobgoblin Empire to the south. Rumors tell of a cache of treasure, plundered from the church of Aohalim that once stood in Old Tillich - perhaps it is only fitting that those who cleanse the goblin threat once and for all be justly rewarded... [b]Restrictions:[/b] 3.5 rules; no CN or evil; PK- [b]Official Participants: [/b](Pending confirmation) [list] [*][b]Bard[/b] [*][b]Sath[/b] [*][b]T'ahl[/b] [*][b]Leena[/b] [*]RESERVE SPOT [*]RESERVE SPOT [/list]=========================== [b]ADVENTURE COMPLETION POST [/b][b] Participants:[/b] Wrehn, T'ahl, Leena, Sathisis [b]XP awarded: [/b]225 each [b]Loot: [/b]400gp and a MW small compound shortbow (carried by T'ahl); 4 alchemists fire (carried by Wrehn) The party took the mission to clear out the ruins of old Tillich. Along the way they found a decaying corpse straped to a wooden X near a small cluster of trees. Unfortunately, a carnivorous plant with many vines that radiated 15' out from the corpse tried to eat Sathisis. Fortunately, the party made short work of the plant and burned the central stump out. Amid the vines they found some loot. The group proceeded to camp just outside the ruins, and went in during the day. Eventually they found a tunnel down, and within, captured two goblin sentries. One they killed, the other they questioned. The group discovered that there are about 20-25 goblins inside, 10 scouts running around outside, and the group is led by an Ulruz hobgoblin named Thesivus, who calls himself a Captain. They are prepared to penetrate further into the heart of the goblin encampment... [/QUOTE]
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