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Opposed Caster Level Checks, [Dispel] and [Destroy]
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<blockquote data-quote="Sepulchrave II" data-source="post: 3205237" data-attributes="member: 4303"><p>I want to talk about opposed caster level checks, first (OCLCs hereafter).</p><p></p><p>I would like to propose a hierarchy, of sorts, for spells - based on their effectiveness at overcoming defenses or repelling attacks. It's one aspect (maybe the most important one) of the 'epic benefit' a spell receives. I'm going to call the order of epic seed power A, B, and C - imaginative, eh? </p><p></p><p>A. Defeats/resists all effects except other special 'category A' effects automatically. It defeats other category A effects with an OCLC.</p><p>B. Defeats/resists all nonepic effects automatically, defeats/resists epic effect with OCLC</p><p>C. Defeats/resists most nonepic effects, requires OCLC to defeat key nonepic effects and epic effects.</p><p></p><p><strong>Category A Effects</strong></p><p></p><p>I propose that we have 3 'category A' effects: esoteric [disjoin], the <em>antimagic</em> effect of [ward], and the pernicious aspects of [afflict] and [polymorph]. (I've changed my mind regarding epic antimagic; I think it should be invulnerable to [dispel])</p><p></p><p>Unless these effects come into direct competition with each other, the conditions which they determine will automatically prevail, i.e.:</p><p></p><p>[Disjoin] automatically ends all spell effects</p><p>[Ward] (Antimagic) automatically suppresses all magical and supernatural effects</p><p>[Afflict] cannot be broken</p><p></p><p>If these effects are tested against one another, then their otherwise automatic precedence is resolved via an OCLC, i.e.:</p><p></p><p>[Disjoin] can end a pernicious curse via an OCLC</p><p>[Disjoin] can destroy an antimagic [ward] via an OCLC</p><p>An antimagic [ward] can suppress a pernicious curse via an OCLC</p><p></p><p>It might be worth thinking of it more in terms of a particular spell's power to resist, as well, because of the perspective it offers.</p><p></p><p></p><p><strong>Category 'B' Effects</strong></p><p></p><p>I propose that, if possible, we move the baseline of all other seeds to category <strong>. I've been thinking about this a lot. The nonepic protection is automatically defeated; or the nonepic threat is automatically neutralized, e.g.:</strong></p><p><strong></strong></p><p><strong>[Reveal] automatically defeats a <em>mind blank</em>, but requires an OCLC against an epic protection.</strong></p><p><strong>[Delude] automatically foils nonepic means of penetrating it, but against [Reveal] it must succeed at an OCLC. </strong></p><p><strong></strong></p><p><strong>Etc. Moving some effects to this baseline might mean tweaking a few things.</strong></p><p><strong></strong></p><p><strong>E.g.:</strong></p><p><strong></strong></p><p><strong>[Destroy] (as we have floated it) is a category C - it can only bring down a nonepic <em>prismatic sphere</em> with an OCLC. If we allowed [destroy] to automatically trump a <em>prismatic sphere</em> it would move to a category B. </strong></p><p><strong></strong></p><p><strong>I would argue that this benefit merits another +4 increase kernelese: - "this seed automatically destroys all nonepic wards," or whatever.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>The power of the seed can be mitigated down, it's the baseline effect that I'm talking about here: an epic [destroy] can also use its 'destroy anything' effect as a reserve for factors; the same goes for many other seeds.</strong></p><p><strong></strong></p><p><strong>Make sense? Whaddya think?</strong></p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3205237, member: 4303"] I want to talk about opposed caster level checks, first (OCLCs hereafter). I would like to propose a hierarchy, of sorts, for spells - based on their effectiveness at overcoming defenses or repelling attacks. It's one aspect (maybe the most important one) of the 'epic benefit' a spell receives. I'm going to call the order of epic seed power A, B, and C - imaginative, eh? A. Defeats/resists all effects except other special 'category A' effects automatically. It defeats other category A effects with an OCLC. B. Defeats/resists all nonepic effects automatically, defeats/resists epic effect with OCLC C. Defeats/resists most nonepic effects, requires OCLC to defeat key nonepic effects and epic effects. [B]Category A Effects[/B] I propose that we have 3 'category A' effects: esoteric [disjoin], the [I]antimagic[/I] effect of [ward], and the pernicious aspects of [afflict] and [polymorph]. (I've changed my mind regarding epic antimagic; I think it should be invulnerable to [dispel]) Unless these effects come into direct competition with each other, the conditions which they determine will automatically prevail, i.e.: [Disjoin] automatically ends all spell effects [Ward] (Antimagic) automatically suppresses all magical and supernatural effects [Afflict] cannot be broken If these effects are tested against one another, then their otherwise automatic precedence is resolved via an OCLC, i.e.: [Disjoin] can end a pernicious curse via an OCLC [Disjoin] can destroy an antimagic [ward] via an OCLC An antimagic [ward] can suppress a pernicious curse via an OCLC It might be worth thinking of it more in terms of a particular spell's power to resist, as well, because of the perspective it offers. [B]Category 'B' Effects[/B] I propose that, if possible, we move the baseline of all other seeds to category [B]. I've been thinking about this a lot. The nonepic protection is automatically defeated; or the nonepic threat is automatically neutralized, e.g.: [Reveal] automatically defeats a [I]mind blank[/I], but requires an OCLC against an epic protection. [Delude] automatically foils nonepic means of penetrating it, but against [Reveal] it must succeed at an OCLC. Etc. Moving some effects to this baseline might mean tweaking a few things. E.g.: [Destroy] (as we have floated it) is a category C - it can only bring down a nonepic [I]prismatic sphere[/I] with an OCLC. If we allowed [destroy] to automatically trump a [I]prismatic sphere[/I] it would move to a category B. I would argue that this benefit merits another +4 increase kernelese: - "this seed automatically destroys all nonepic wards," or whatever. The power of the seed can be mitigated down, it's the baseline effect that I'm talking about here: an epic [destroy] can also use its 'destroy anything' effect as a reserve for factors; the same goes for many other seeds. Make sense? Whaddya think?[/B] [/QUOTE]
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Opposed Caster Level Checks, [Dispel] and [Destroy]
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