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Opposed Caster Level Checks, [Dispel] and [Destroy]
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<blockquote data-quote="Cheiromancer" data-source="post: 3205303" data-attributes="member: 141"><p>I would say that such a factor would bump that particular instance of [slay] to a category A effect.</p><p></p><p>Although I believe that such factors would need to be re-examined in light of this discussion. If people knew that opposed <em>death wards</em> would take such a heavy penalty, they might not bother with paying for the extra power; most of the time it would be redundant. Or they might pay a few points to get a bonus to OCLCs. To actually overwhelm opposed epic <em>death wards</em> might require a substantial premium.</p><p></p><p>There would thus be three typical cases: one where the epic benefit was traded in for other factors - <em>death ward</em> automatically prevails; the standard case - <em>death ward</em> makes an OCLC at -12; the absolute case - <em>death ward</em> automatically fails.</p><p></p><p>Category A - A for "absolute"? Category B - B for "baseline"? No handy mnemonic occurs to me for case C, the one where <em>death ward</em> prevails. "Cheap"?</p><p></p><p>What seed would govern [death ward] effects, anyway? [Augment]?</p><p></p><p>An Absolute [compel] wouldn't allow an OCLC. A Cheap [compel] would be blocked automatically. There would be an OCLC for a Baseline [compel], since <em>mind blank</em> is phrased as providing absolute protection. A B-[compel] would get +4 on its OCLC.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3205303, member: 141"] I would say that such a factor would bump that particular instance of [slay] to a category A effect. Although I believe that such factors would need to be re-examined in light of this discussion. If people knew that opposed [i]death wards[/i] would take such a heavy penalty, they might not bother with paying for the extra power; most of the time it would be redundant. Or they might pay a few points to get a bonus to OCLCs. To actually overwhelm opposed epic [i]death wards[/i] might require a substantial premium. There would thus be three typical cases: one where the epic benefit was traded in for other factors - [i]death ward[/i] automatically prevails; the standard case - [i]death ward[/i] makes an OCLC at -12; the absolute case - [i]death ward[/i] automatically fails. Category A - A for "absolute"? Category B - B for "baseline"? No handy mnemonic occurs to me for case C, the one where [i]death ward[/i] prevails. "Cheap"? What seed would govern [death ward] effects, anyway? [Augment]? An Absolute [compel] wouldn't allow an OCLC. A Cheap [compel] would be blocked automatically. There would be an OCLC for a Baseline [compel], since [i]mind blank[/i] is phrased as providing absolute protection. A B-[compel] would get +4 on its OCLC. [/QUOTE]
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Opposed Caster Level Checks, [Dispel] and [Destroy]
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