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Opposite of a nil-magic campaign -- anyone run an all-mages game?
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<blockquote data-quote="PatrickLawinger" data-source="post: 2241806" data-attributes="member: 2735"><p>Define "campaign." </p><p></p><p>The first session there were 5, 3 wizards, 1 sorc, 1 bard...</p><p></p><p>The next session we had</p><p>1 bard (survived)</p><p>1 wizard (survived)</p><p>1 sorc (new player)</p><p>1 fighter</p><p>1 cleric</p><p>1 rogue</p><p></p><p>2 months later I moved to Texas (San Antonio), but these guys did pretty well during that time.</p><p></p><p>First level, all-arcane groups do pretty poorly against undead and I didn't know (or plan) for their character choices ahead of time. I pretty much create a world and let the characters drive things from there. They ignored warning signs and paid for it. I have to admit, part of it was really bad rolls on their part, and a lucky streak on mine (I roll in the open, a natural 20 is hard to cover up). My players can tell you, I run really cold for a while and then in a single session my baddies will get crits and things get ugly fast.</p><p></p><p>If you start slightly higher level (where a crit from a skeleton won't kill you) I would think a well-organized group of diverse arcane casters could do well.</p><p></p><p>I do know that a group of clerics with a single rogue can do REALLY well, but that is a different story.</p></blockquote><p></p>
[QUOTE="PatrickLawinger, post: 2241806, member: 2735"] Define "campaign." The first session there were 5, 3 wizards, 1 sorc, 1 bard... The next session we had 1 bard (survived) 1 wizard (survived) 1 sorc (new player) 1 fighter 1 cleric 1 rogue 2 months later I moved to Texas (San Antonio), but these guys did pretty well during that time. First level, all-arcane groups do pretty poorly against undead and I didn't know (or plan) for their character choices ahead of time. I pretty much create a world and let the characters drive things from there. They ignored warning signs and paid for it. I have to admit, part of it was really bad rolls on their part, and a lucky streak on mine (I roll in the open, a natural 20 is hard to cover up). My players can tell you, I run really cold for a while and then in a single session my baddies will get crits and things get ugly fast. If you start slightly higher level (where a crit from a skeleton won't kill you) I would think a well-organized group of diverse arcane casters could do well. I do know that a group of clerics with a single rogue can do REALLY well, but that is a different story. [/QUOTE]
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Opposite of a nil-magic campaign -- anyone run an all-mages game?
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