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Oppression vs. Ambition
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<blockquote data-quote="MacConnell" data-source="post: 9827715" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 502, <strong>Day</strong>: 301, <strong>Season</strong>: Reprieve</p><p>[spoiler=Physical Aid]</p><p>Jalakaag: 13(medicine) + 30(mend) + 9(d10) = 52</p><p>time: 30 days / 52 = .577 * 24 = 13.848 hours</p><p>Whiron: 30 + 16 + 2 = 48</p><p>time: 60 days / 48= 1.25 * 24 = 30 hours [/spoiler]</p><p>Jalakaag continues to be able to move around, slowly, but without being able to dedicate motion to any menial tasks for about little more than half a day. Fortunately, when Whiron mystically enhances his own rate of healing, the venom is not strong enough to continue to weaken him, only to further delay his recovery. He is unable to do anything by lay back on the mud for a little less than a day and a half; but after that time, he is fully recovered and shows no signs of having been poisoned.</p><p></p><p>Despite the hostile ambush and the resulting delay, the remainder of the previous season is quite productive for the two young men. In addition to the collected animals, the two also collect a considerable amount of herbaceous material. While not actively trying to capture fish, the boat is loaded with edible tubers. Several more plants are recognized as edible but their leaves and flowers are not easily kept over time and effort is not wasted to collect them for sale, only personal consumption. Though the material is herbaceous, the value provokes Whiron to collect the leaves called Stimulate and keep them on his body to keep them dry.</p><p>[spoiler=Character Data]</p><p>Jalakaag: full wellness</p><p>Whiron: full wellness [/spoiler]</p><p>[spoiler=Inventory]</p><p>caustic leaf: 1 measure, {ionize x3}</p><p>fireweed: 8 measures, {heat x2}</p><p>itchweed: 14 measures, {ionize x2}</p><p>muddle: 19 measures, {taint x2}</p><p>stimulate: 31 measures, 2 coins each</p><p>tubers: 30 satchels, 10 coins each</p><p></p><p>fist-sized snail shells: 30, 1 coin each</p><p>marsh hens: 30, 2 coins each</p><p>panfish: 30, 2 coins each</p><p>plovers: 30, 1 coin each</p><p>welcome crabs: 30 satchels, 1 coin each [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Unknown Elderly Ansylin Man</p><p>Wharf Rat Gangers [/spoiler]</p><p>[gm]Jalakaag improved in the natural talent to manipulate waylines (Mysticism). Whiron improved in general knowledge (Learning).[/gm][ooc]State preparations and intentions and provide two random rolls(d10) or reprint unused rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9827715, member: 6855223"] [B]Cycle[/B]: 502, [B]Day[/B]: 301, [B]Season[/B]: Reprieve [spoiler=Physical Aid] Jalakaag: 13(medicine) + 30(mend) + 9(d10) = 52 time: 30 days / 52 = .577 * 24 = 13.848 hours Whiron: 30 + 16 + 2 = 48 time: 60 days / 48= 1.25 * 24 = 30 hours [/spoiler] Jalakaag continues to be able to move around, slowly, but without being able to dedicate motion to any menial tasks for about little more than half a day. Fortunately, when Whiron mystically enhances his own rate of healing, the venom is not strong enough to continue to weaken him, only to further delay his recovery. He is unable to do anything by lay back on the mud for a little less than a day and a half; but after that time, he is fully recovered and shows no signs of having been poisoned. Despite the hostile ambush and the resulting delay, the remainder of the previous season is quite productive for the two young men. In addition to the collected animals, the two also collect a considerable amount of herbaceous material. While not actively trying to capture fish, the boat is loaded with edible tubers. Several more plants are recognized as edible but their leaves and flowers are not easily kept over time and effort is not wasted to collect them for sale, only personal consumption. Though the material is herbaceous, the value provokes Whiron to collect the leaves called Stimulate and keep them on his body to keep them dry. [spoiler=Character Data] Jalakaag: full wellness Whiron: full wellness [/spoiler] [spoiler=Inventory] caustic leaf: 1 measure, {ionize x3} fireweed: 8 measures, {heat x2} itchweed: 14 measures, {ionize x2} muddle: 19 measures, {taint x2} stimulate: 31 measures, 2 coins each tubers: 30 satchels, 10 coins each fist-sized snail shells: 30, 1 coin each marsh hens: 30, 2 coins each panfish: 30, 2 coins each plovers: 30, 1 coin each welcome crabs: 30 satchels, 1 coin each [/spoiler] [spoiler=Discoveries] Unknown Elderly Ansylin Man Wharf Rat Gangers [/spoiler] [gm]Jalakaag improved in the natural talent to manipulate waylines (Mysticism). Whiron improved in general knowledge (Learning).[/gm][ooc]State preparations and intentions and provide two random rolls(d10) or reprint unused rolls.[/ooc] [/QUOTE]
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