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<blockquote data-quote="MacConnell" data-source="post: 9831094" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 503, <strong>Day</strong>: 1, <strong>Season</strong>: Rebirth</p><p>[spoiler=Negotiate]</p><p>Jalakaag: 13(coerce) + 26(muddle) + 2(d10) = 41</p><p>Whiron: 32 + 28 + 5 = 65 [/spoiler]</p><p>Realizing that their fortune is also a burden because of the potential envy of others, the two young friends negotiate for several purchases to reduce the amount of physical coins. There is no system in place for the clerk to maintain a record of earnings. Only the status of dues is maintained. A single fish trap, hoop net, and cast net are purchased using the bulk of the money. The cost of new tunics and an extra waterskin, each, is trivial. Buying all of the elderly who make hats and clean game an extra bowl of soup goes a long way toward building rapport. After all is said and done, the two are left with 30 total coins that they must carry. The ceramic, circular, discs, which measure about two finger’s width across, have little mass and are easily deposited in various places about each person and a couple of locations in the skiff.</p><p></p><p>Like having a sense of foreboding or perhaps an inspired premonition, when about to return from the second trip out of the new Cycle, two skiffs carrying four javelineers pull up onto the muddy berm where the two are filling their boat with the day’s catch. Clothed in the bright red, official tunics and armed with ceramic bladed javelins, the four men move with deliberate purpose to flank the two youths. The only one equipped with sharkskin bracers calls to them. “<span style="color: rgb(147, 101, 184)">The meager coin that I am paid to protect you mud grubbers from lizards, sharks, and each other is just not enough to inspire me or my men to trudge through this slop. I do not recall that you two have ever, personally, paid me for that protection. I am certainly not going to have you searched for any coin. I can plainly see how much gear you two have to be so young. I do not want to get that close to you. Mud grubbers stink. You will take your catch for the day and divide it up between our boats, then we will leave you</span>.”</p><p></p><p>It is obviously not a negotiation. The guards are older, more experienced, better trained, and better armed. It would be suicide to resist, at least at this time. This far away from the bulk of the populace no one would witness the atrocity, not that anyone would really care, much less come to aid.</p><p>[spoiler=Character Data]</p><p>Jalakaag: full wellness</p><p>Whiron: full wellness [/spoiler]</p><p>[spoiler=Finances]</p><p>district maintenance: even</p><p>protection: even</p><p>voting: even</p><p>food: even</p><p>water: double</p><p>surplus: 30 coins [/spoiler]</p><p>[spoiler=Inventory]</p><p>cast net, hoop net, fish trap</p><p></p><p>caustic leaf: 1 measure, {ionize x3}</p><p>fireweed: 8 measures, {heat x2}</p><p>itchweed: 14 measures, {ionize x2}</p><p>muddle: 19 measures, {taint x2}</p><p>stimulate: 1 measures, 2 coins each</p><p></p><p>fist-sized snail shells: 30, 1 coin each [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Unknown Elderly Ansylin Man</p><p>Wharf Rat Gangers [/spoiler]</p><p>[gm]Jalakaag improved in the natural talent to manipulate waylines (Mysticism). Whiron improved in general knowledge (Learning).[/gm][ooc]State preparations and intentions and provide two random rolls(d10) or reprint unused rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9831094, member: 6855223"] [B]Cycle[/B]: 503, [B]Day[/B]: 1, [B]Season[/B]: Rebirth [spoiler=Negotiate] Jalakaag: 13(coerce) + 26(muddle) + 2(d10) = 41 Whiron: 32 + 28 + 5 = 65 [/spoiler] Realizing that their fortune is also a burden because of the potential envy of others, the two young friends negotiate for several purchases to reduce the amount of physical coins. There is no system in place for the clerk to maintain a record of earnings. Only the status of dues is maintained. A single fish trap, hoop net, and cast net are purchased using the bulk of the money. The cost of new tunics and an extra waterskin, each, is trivial. Buying all of the elderly who make hats and clean game an extra bowl of soup goes a long way toward building rapport. After all is said and done, the two are left with 30 total coins that they must carry. The ceramic, circular, discs, which measure about two finger’s width across, have little mass and are easily deposited in various places about each person and a couple of locations in the skiff. Like having a sense of foreboding or perhaps an inspired premonition, when about to return from the second trip out of the new Cycle, two skiffs carrying four javelineers pull up onto the muddy berm where the two are filling their boat with the day’s catch. Clothed in the bright red, official tunics and armed with ceramic bladed javelins, the four men move with deliberate purpose to flank the two youths. The only one equipped with sharkskin bracers calls to them. “[COLOR=rgb(147, 101, 184)]The meager coin that I am paid to protect you mud grubbers from lizards, sharks, and each other is just not enough to inspire me or my men to trudge through this slop. I do not recall that you two have ever, personally, paid me for that protection. I am certainly not going to have you searched for any coin. I can plainly see how much gear you two have to be so young. I do not want to get that close to you. Mud grubbers stink. You will take your catch for the day and divide it up between our boats, then we will leave you[/COLOR].” It is obviously not a negotiation. The guards are older, more experienced, better trained, and better armed. It would be suicide to resist, at least at this time. This far away from the bulk of the populace no one would witness the atrocity, not that anyone would really care, much less come to aid. [spoiler=Character Data] Jalakaag: full wellness Whiron: full wellness [/spoiler] [spoiler=Finances] district maintenance: even protection: even voting: even food: even water: double surplus: 30 coins [/spoiler] [spoiler=Inventory] cast net, hoop net, fish trap caustic leaf: 1 measure, {ionize x3} fireweed: 8 measures, {heat x2} itchweed: 14 measures, {ionize x2} muddle: 19 measures, {taint x2} stimulate: 1 measures, 2 coins each fist-sized snail shells: 30, 1 coin each [/spoiler] [spoiler=Discoveries] Unknown Elderly Ansylin Man Wharf Rat Gangers [/spoiler] [gm]Jalakaag improved in the natural talent to manipulate waylines (Mysticism). Whiron improved in general knowledge (Learning).[/gm][ooc]State preparations and intentions and provide two random rolls(d10) or reprint unused rolls.[/ooc] [/QUOTE]
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