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<blockquote data-quote="MacConnell" data-source="post: 9860336" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 503, <strong>Day</strong>: 181, <strong>Season</strong>: Doldrums</p><p>[spoiler=Snares & Prospecting]</p><p>Jalakaag: 13(observe) + 34(clairaudience) + 5, 9(d10) = 18, 22, 52, 56</p><p>Whiron: 32 + 34(olfaction) + 2, 8 = 34, 40, 68, 74 [/spoiler]</p><p>The woman seems to be completely trustworthy. She trades her services for 6 measures of Tranquility, which includes a scented bath and a bather. She does not do the bathing herself. She has employees for that. Since the two young men are able to keep the water consistently warm of their own talent, the soak is the most relaxed the two have ever felt, but life goes on. Because they are able to do so and it feels appropriate, each gives a coin as a tip to his bather before leaving.</p><p></p><p>The last Tenday of the Harvest Season is when the sugar cane is collected. Because this requires the use of a sword, there is an excessive number of guards in the Flats. Each resident who is given a cane sword must return it at the end of the workday. Failure to do so will result in death. This presence inspires the two to travel downstream in the hope to avoid any contact. There is an odd grass that grows in the marsh called Stone Head. Instead of the usual aggregate seed head at the top of the blade, each cluster of this grass produces a nut. The two are able to collect a satchel of these nuts. They are also able to collect two satchels of flowers called Ruby Bloom that are used to make a red dye.</p><p></p><p>The animal fare is routine, and nothing never before collected is harvested. The only hitch is similar to the previous outing but seemingly stranger. At one point, a skiff pulls onto the berm where the two are stationed. The craft is manned by a single Ansylin man who appears to have about 10 cycles on the two friends. He removes his hat and wipes his brow before replacing it. His head is shaved and his arms are marked with ritualistic scarring. The man is obviously dangerous but appears calm, even friendly.</p><p></p><p>“<span style="color: rgb(147, 101, 184)">I see by the otter skulls upon your skiff that you two have made arrangements with the River Otters</span>.” He pauses for half a second. “<span style="color: rgb(147, 101, 184)">But you are not in their territory. This area belongs to the Marsh Vipers. I am here to negotiate an arrangement on their behalf</span>.”</p><p>[spoiler=Character Data]</p><p>Jalakaag: full wellness</p><p>Whiron: full wellness [/spoiler]</p><p>[spoiler=Inventory]</p><p>coins: 24: cast net, hoop net, fish trap</p><p></p><p>caustic leaf: 1 measure, {ionize x3}</p><p>fireweed: 8 measures, {heat x2}, 1 per satchel</p><p>invigorate: 8 measures, {adrenaline x3}, 5 per measure</p><p>mend: 10 measures, {restore x3}, 5 per measure</p><p>muddle: 9 measures, {taint x2}, 1 per measure</p><p>stimulate: 1 measures, {adrenaline x2}, 2 per measure</p><p>tranquility: 5 measures, 5 per measure</p><p></p><p>fist-sized snail shells: 10, 1 coin each [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Samudraa: Bathhouse Woman</p><p>Luterrio: River Otter Guild Leader</p><p>Unknown Elderly Ansylin Man</p><p>Wharf Rat Gangers [/spoiler]</p><p>[gm]Jalakaag improved in Strength. Whiron improved in the inexplicable reason for sentience (Adhesion).[/gm][ooc]State preparations and intentions and provide two random rolls(d10) or reprint unused rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9860336, member: 6855223"] [B]Cycle[/B]: 503, [B]Day[/B]: 181, [B]Season[/B]: Doldrums [spoiler=Snares & Prospecting] Jalakaag: 13(observe) + 34(clairaudience) + 5, 9(d10) = 18, 22, 52, 56 Whiron: 32 + 34(olfaction) + 2, 8 = 34, 40, 68, 74 [/spoiler] The woman seems to be completely trustworthy. She trades her services for 6 measures of Tranquility, which includes a scented bath and a bather. She does not do the bathing herself. She has employees for that. Since the two young men are able to keep the water consistently warm of their own talent, the soak is the most relaxed the two have ever felt, but life goes on. Because they are able to do so and it feels appropriate, each gives a coin as a tip to his bather before leaving. The last Tenday of the Harvest Season is when the sugar cane is collected. Because this requires the use of a sword, there is an excessive number of guards in the Flats. Each resident who is given a cane sword must return it at the end of the workday. Failure to do so will result in death. This presence inspires the two to travel downstream in the hope to avoid any contact. There is an odd grass that grows in the marsh called Stone Head. Instead of the usual aggregate seed head at the top of the blade, each cluster of this grass produces a nut. The two are able to collect a satchel of these nuts. They are also able to collect two satchels of flowers called Ruby Bloom that are used to make a red dye. The animal fare is routine, and nothing never before collected is harvested. The only hitch is similar to the previous outing but seemingly stranger. At one point, a skiff pulls onto the berm where the two are stationed. The craft is manned by a single Ansylin man who appears to have about 10 cycles on the two friends. He removes his hat and wipes his brow before replacing it. His head is shaved and his arms are marked with ritualistic scarring. The man is obviously dangerous but appears calm, even friendly. “[COLOR=rgb(147, 101, 184)]I see by the otter skulls upon your skiff that you two have made arrangements with the River Otters[/COLOR].” He pauses for half a second. “[COLOR=rgb(147, 101, 184)]But you are not in their territory. This area belongs to the Marsh Vipers. I am here to negotiate an arrangement on their behalf[/COLOR].” [spoiler=Character Data] Jalakaag: full wellness Whiron: full wellness [/spoiler] [spoiler=Inventory] coins: 24: cast net, hoop net, fish trap caustic leaf: 1 measure, {ionize x3} fireweed: 8 measures, {heat x2}, 1 per satchel invigorate: 8 measures, {adrenaline x3}, 5 per measure mend: 10 measures, {restore x3}, 5 per measure muddle: 9 measures, {taint x2}, 1 per measure stimulate: 1 measures, {adrenaline x2}, 2 per measure tranquility: 5 measures, 5 per measure fist-sized snail shells: 10, 1 coin each [/spoiler] [spoiler=Discoveries] Samudraa: Bathhouse Woman Luterrio: River Otter Guild Leader Unknown Elderly Ansylin Man Wharf Rat Gangers [/spoiler] [gm]Jalakaag improved in Strength. Whiron improved in the inexplicable reason for sentience (Adhesion).[/gm][ooc]State preparations and intentions and provide two random rolls(d10) or reprint unused rolls.[/ooc] [/QUOTE]
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