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<blockquote data-quote="MacConnell" data-source="post: 9864514" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 503, <strong>Day</strong>: 241, <strong>Season</strong>: Shiftings</p><p>[spoiler=Daily Routine]</p><p>Jalakaag: 18(observe) + 34(Clairaudience) + 1, 6(d10) = 19, 24, 53, 58</p><p>Whiron: 32 + 34(olfaction) + 4, 8 = 36, 40, 70, 74 [/spoiler]</p><p>The man accepts the fish, identifies himself as Nagolo, and actually says thanks before departing. He also gives quick instructions on how to find him in the Stilt Village. The collections for the remainder of the season prove to be of the ordinary variety, at least ordinary for Jalakaag and Whiron, which is a bit beyond those of the normal resident. The two are able to offer extra to their parents, the River Otters, and the Marsh Vipers.</p><p></p><p>Upon communicating with a representative of the Marsh Vipers, the two are led through the maze of walkways of the Stilt Village to an empty dwelling that is used for combat training. Even though Jalakaag and Whiron have an advantage of mysticism while the others do not, the older members of the guild prove to be better at physical combat and are able to lend valuable instruction without any intent to cause injury. Several of the elder members listen intently as Whiron explains about crushing Welcome Crabs and throwing them in the water to attract fish to a location and waiting until fish are actually seen before throwing a net. It is really a simple matter to omit saying anything about manipulating waylines to aid in the catch.</p><p>[spoiler=Character Data]</p><p>Jalakaag: full wellness</p><p>Whiron: full wellness [/spoiler]</p><p>[spoiler=Inventory]</p><p>coins: 24: cast net, hoop net, fish trap</p><p></p><p>caustic leaf: 1 measure, {ionize x3}</p><p>fireweed: 8 measures, {heat x2}, 1 per satchel</p><p>invigorate: 8 measures, {adrenaline x3}, 5 per measure</p><p>mend: 10 measures, {restore x3}, 5 per measure</p><p>muddle: 9 measures, {taint x2}, 1 per measure</p><p>stimulate: 1 measures, {adrenaline x2}, 2 per measure</p><p>tranquility: 5 measures, 5 per measure</p><p></p><p>fist-sized snail shells: 10, 1 coin each [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Nagolo: Marsh Viper member</p><p>Samudraa: Bathhouse Woman</p><p>Luterrio: River Otter Guild Leader</p><p>Unknown Elderly Ansylin Man</p><p>Wharf Rat Gangers [/spoiler]</p><p>[gm]Jalakaag improved in general knowledge (Learning). Whiron improved his general fighting skill (Combat).[/gm][ooc]State preparations and intentions and provide two random rolls(d10) or reprint unused rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9864514, member: 6855223"] [B]Cycle[/B]: 503, [B]Day[/B]: 241, [B]Season[/B]: Shiftings [spoiler=Daily Routine] Jalakaag: 18(observe) + 34(Clairaudience) + 1, 6(d10) = 19, 24, 53, 58 Whiron: 32 + 34(olfaction) + 4, 8 = 36, 40, 70, 74 [/spoiler] The man accepts the fish, identifies himself as Nagolo, and actually says thanks before departing. He also gives quick instructions on how to find him in the Stilt Village. The collections for the remainder of the season prove to be of the ordinary variety, at least ordinary for Jalakaag and Whiron, which is a bit beyond those of the normal resident. The two are able to offer extra to their parents, the River Otters, and the Marsh Vipers. Upon communicating with a representative of the Marsh Vipers, the two are led through the maze of walkways of the Stilt Village to an empty dwelling that is used for combat training. Even though Jalakaag and Whiron have an advantage of mysticism while the others do not, the older members of the guild prove to be better at physical combat and are able to lend valuable instruction without any intent to cause injury. Several of the elder members listen intently as Whiron explains about crushing Welcome Crabs and throwing them in the water to attract fish to a location and waiting until fish are actually seen before throwing a net. It is really a simple matter to omit saying anything about manipulating waylines to aid in the catch. [spoiler=Character Data] Jalakaag: full wellness Whiron: full wellness [/spoiler] [spoiler=Inventory] coins: 24: cast net, hoop net, fish trap caustic leaf: 1 measure, {ionize x3} fireweed: 8 measures, {heat x2}, 1 per satchel invigorate: 8 measures, {adrenaline x3}, 5 per measure mend: 10 measures, {restore x3}, 5 per measure muddle: 9 measures, {taint x2}, 1 per measure stimulate: 1 measures, {adrenaline x2}, 2 per measure tranquility: 5 measures, 5 per measure fist-sized snail shells: 10, 1 coin each [/spoiler] [spoiler=Discoveries] Nagolo: Marsh Viper member Samudraa: Bathhouse Woman Luterrio: River Otter Guild Leader Unknown Elderly Ansylin Man Wharf Rat Gangers [/spoiler] [gm]Jalakaag improved in general knowledge (Learning). Whiron improved his general fighting skill (Combat).[/gm][ooc]State preparations and intentions and provide two random rolls(d10) or reprint unused rolls.[/ooc] [/QUOTE]
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