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General Tabletop Discussion
Character Builds & Optimization
Optimal character builds for a story
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<blockquote data-quote="Miles_Montgomery" data-source="post: 6910157" data-attributes="member: 6860933"><p>Not sure where to put this. But I'm an online author: <a href="https://www.fictionpress.com/u/214890/Miles-Montgomery" target="_blank">https://www.fictionpress.com/u/214890/Miles-Montgomery</a> </p><p></p><p>Anyways, I had an idea for a story and I needed some help. It's about a group who sits down to play D&D 5th Edition . Now we all have that one friend or player who likes to use props. This guy, who is playing a female sorcerer, buys a book and brings it with him. When he gets to cast a spell in combat, he reads from the book, sucking them inside the campaign's world as their characters. They have to find their DM, who is a book, who will tell them what to do as they have to finish the campaign to be released. And they have to follow the rules of D&D. They won't go, "Oh, look, I leveled," but more like "I just had an idea", or "Let me try something new". But technically they do level.</p><p></p><p>So what I need help with, is an optimized build for each class, as they're competent gamers, that entails what they get at each level, what race they pick, background, etc. I can take care of the stats and numbers.</p><p></p><p>The classes are:</p><p>Fighter (great weapon)</p><p>Sorcerer</p><p>Rogue</p><p>Ranger (archer)</p><p>Cleric (healer)</p><p>Paladin (sword and board, tank, can heal if necessary)</p><p></p><p>Any help would be appreciated.</p></blockquote><p></p>
[QUOTE="Miles_Montgomery, post: 6910157, member: 6860933"] Not sure where to put this. But I'm an online author: [url]https://www.fictionpress.com/u/214890/Miles-Montgomery[/url] Anyways, I had an idea for a story and I needed some help. It's about a group who sits down to play D&D 5th Edition . Now we all have that one friend or player who likes to use props. This guy, who is playing a female sorcerer, buys a book and brings it with him. When he gets to cast a spell in combat, he reads from the book, sucking them inside the campaign's world as their characters. They have to find their DM, who is a book, who will tell them what to do as they have to finish the campaign to be released. And they have to follow the rules of D&D. They won't go, "Oh, look, I leveled," but more like "I just had an idea", or "Let me try something new". But technically they do level. So what I need help with, is an optimized build for each class, as they're competent gamers, that entails what they get at each level, what race they pick, background, etc. I can take care of the stats and numbers. The classes are: Fighter (great weapon) Sorcerer Rogue Ranger (archer) Cleric (healer) Paladin (sword and board, tank, can heal if necessary) Any help would be appreciated. [/QUOTE]
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