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<blockquote data-quote="Ovarwa" data-source="post: 7147812" data-attributes="member: 75153"><p>Well,</p><p></p><p>It also kind of depends on the extent to which the number of expected encounters over time also scales back. As the number of encounters per short/long rest increases, always-on and at-will abilities become better.</p><p></p><p>Champions become better relative to other Fighters. Smite becomes kind of meh. Rituals and especially cantrips matter more. Not needing to sleep while resting becomes rather more valuable. Regular spells are nerfed hard. Moon Druid 20 becomes even more awesome, especially to every other Druid who takes it hard, and Wizard 18 also improves. The "I know many cantrips and am proficient in many skills" build becomes less of a novelty and more of an approach. Gnomes with at-will casting of non-detection become the best Abjurers. Warlocks are a mixed-bag: Their invocations become relatively better but their spellcasting gets hit hardest of all, since they don't get spell points. Swashbuckler rogues become the best at charm. Capstones of the 1/long rest variety are worse; capstones that replenish a completely-used power at the beginning of combat become better.</p><p></p><p>Anyway,</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Ovarwa, post: 7147812, member: 75153"] Well, It also kind of depends on the extent to which the number of expected encounters over time also scales back. As the number of encounters per short/long rest increases, always-on and at-will abilities become better. Champions become better relative to other Fighters. Smite becomes kind of meh. Rituals and especially cantrips matter more. Not needing to sleep while resting becomes rather more valuable. Regular spells are nerfed hard. Moon Druid 20 becomes even more awesome, especially to every other Druid who takes it hard, and Wizard 18 also improves. The "I know many cantrips and am proficient in many skills" build becomes less of a novelty and more of an approach. Gnomes with at-will casting of non-detection become the best Abjurers. Warlocks are a mixed-bag: Their invocations become relatively better but their spellcasting gets hit hardest of all, since they don't get spell points. Swashbuckler rogues become the best at charm. Capstones of the 1/long rest variety are worse; capstones that replenish a completely-used power at the beginning of combat become better. Anyway, Ken [/QUOTE]
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