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<blockquote data-quote="HarrisonF" data-source="post: 6789388" data-attributes="member: 58230"><p>Not all dungeon/caves have all of these things. Often it is a mixture of them in various quantities, but often the exact number unknown until you start failing at them.</p><p></p><p>With that said, it can and does happen. A few games ago we were fighting a very crafty, magic-using dragon in it's ice cave lair with Kobolds and half-dragons as support. Describing each part from your list:</p><p></p><p>1. Dragon has blindsight/darkvision, half-dragons have blindsight/darkvision, kobolds have darkvision but are forced to deal with it. There were *some* lights occasionally for tasks like reading, but the majority was dark.</p><p>2. The kobolds and half-dragons have watches setup, why would that be weird?</p><p>3. The dragon lair had some dead ends that had traps in them so all of the kobolds and half-dragons could just avoid the corridor entirely. There were clues about which way to go at intersections, but we missed them without a light source.</p><p>4. Magic traps are easily set to avoid certain types of creatures, namely half-dragons, kobolds, and dragons. So they walk over them fine, but we don't. For example, Glyph of Warding allows for exactly this. The dragon also had Alarm spells on his specific den location approaches which awoke him as well.</p></blockquote><p></p>
[QUOTE="HarrisonF, post: 6789388, member: 58230"] Not all dungeon/caves have all of these things. Often it is a mixture of them in various quantities, but often the exact number unknown until you start failing at them. With that said, it can and does happen. A few games ago we were fighting a very crafty, magic-using dragon in it's ice cave lair with Kobolds and half-dragons as support. Describing each part from your list: 1. Dragon has blindsight/darkvision, half-dragons have blindsight/darkvision, kobolds have darkvision but are forced to deal with it. There were *some* lights occasionally for tasks like reading, but the majority was dark. 2. The kobolds and half-dragons have watches setup, why would that be weird? 3. The dragon lair had some dead ends that had traps in them so all of the kobolds and half-dragons could just avoid the corridor entirely. There were clues about which way to go at intersections, but we missed them without a light source. 4. Magic traps are easily set to avoid certain types of creatures, namely half-dragons, kobolds, and dragons. So they walk over them fine, but we don't. For example, Glyph of Warding allows for exactly this. The dragon also had Alarm spells on his specific den location approaches which awoke him as well. [/QUOTE]
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