Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Optimal Multiclassing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Andor" data-source="post: 6381795" data-attributes="member: 1879"><p>Multiclassing in 5e is well done. The cost of multiclassing is delayed progression in your primary class which pushes back all sorts of juicy things like spell level progression, extra attacks and stat bumps/feats. Furthermore multiclassing into a class does not give you everything the class gets, fighters don't get Heavy armour for example, and you don't get new skills, unless the new class gets more than the normal two like Rogue and Bard.</p><p></p><p>So I'm wondering, where are the sweet spots? The places where a Multiclasser shines as opposed to trading depth for breadth.</p><p></p><p>Two occur to me.</p><p></p><p>Der Critmeister:</p><p></p><p>1/2 Orc Barbarian X/ Champion 3 - Barbarian and 1/2 Orcs both up your crit dice. You take a Great Axe and go to town. With the Champions expanded crit range Reckless attack means you crit slightly less than 20% of the time. (~19%) for many dice of damage. The fact that Fighter also gives you GWF, Actions Surge and a Second Wind is just gravy.</p><p></p><p>Sydney the Silver Standard Bearer of the Undying Legion:</p><p></p><p>The Bard is, amazingly enough, a power class in 5e. So he can kind of do this without Multiclassing. A 10th level Bard can take the 4th level Paladin spell Aura of Life, however with a two level dip into Sorcerer he can use the Distant spell meta magic to double it's radius, and Extended spell to double it's duration. That means that for the next 20 minutes every friendly person within 60' won't stay dead. If they drop to 0 they get 1hp and spring right back up. Time to get yourself an army of mook and tell the Necromancer to go cry in the corner.</p><p></p><p>What can you guys come up with? This is meant to be a fun thread btw, not char ops fromage de doom.</p></blockquote><p></p>
[QUOTE="Andor, post: 6381795, member: 1879"] Multiclassing in 5e is well done. The cost of multiclassing is delayed progression in your primary class which pushes back all sorts of juicy things like spell level progression, extra attacks and stat bumps/feats. Furthermore multiclassing into a class does not give you everything the class gets, fighters don't get Heavy armour for example, and you don't get new skills, unless the new class gets more than the normal two like Rogue and Bard. So I'm wondering, where are the sweet spots? The places where a Multiclasser shines as opposed to trading depth for breadth. Two occur to me. Der Critmeister: 1/2 Orc Barbarian X/ Champion 3 - Barbarian and 1/2 Orcs both up your crit dice. You take a Great Axe and go to town. With the Champions expanded crit range Reckless attack means you crit slightly less than 20% of the time. (~19%) for many dice of damage. The fact that Fighter also gives you GWF, Actions Surge and a Second Wind is just gravy. Sydney the Silver Standard Bearer of the Undying Legion: The Bard is, amazingly enough, a power class in 5e. So he can kind of do this without Multiclassing. A 10th level Bard can take the 4th level Paladin spell Aura of Life, however with a two level dip into Sorcerer he can use the Distant spell meta magic to double it's radius, and Extended spell to double it's duration. That means that for the next 20 minutes every friendly person within 60' won't stay dead. If they drop to 0 they get 1hp and spring right back up. Time to get yourself an army of mook and tell the Necromancer to go cry in the corner. What can you guys come up with? This is meant to be a fun thread btw, not char ops fromage de doom. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Optimal Multiclassing
Top