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<blockquote data-quote="Zardnaar" data-source="post: 6382421" data-attributes="member: 6716779"><p>The warlock multiclass is a powerful 2 level dip as cantrips scale with character and not spellcaster levels so you are not giving up multiple attacks as such as you get an extra ray at level 5 and 10.</p><p></p><p> This can be combined with action surge and/or twin spell via sorcerer and the polearm master+warcaster combo. Sorcerer spell slots can be used to cast a lot of hex spells. A 4/4/ progression also means you miss out on 0 ability boosts and even if you go pure sorcerer after the 2 level dip you are only 2 levels behind on your stat boosts. If you start as sorcerer you also get proficiency in con saves, if you go the fighter path you are more or less being an archer just using eldritch blast instead of a bow and then you can play with heavy armor and pick up a feat/stat buff at level 6 and by level 10 you could look something like fighter 6/warlock4 and have 3 feats and 3 attacks+ cheese eldritch blast with action surge and AoO with the polearm.</p><p></p><p> The fighter build would also be proficient and have advantage with con saves for purposes of concentration checks and hex would get funny. You get an AoE on anyone coming within 10' of you so thats is 3d10+15 damage potentially then you can hex them+ action surge and hit them with another 6d10+6d6+30 potential damage. Single classed fighter probably starts to cry around about now and even without hex you are still getting 3 attacks with an AoE and 3 attacks every round. As a reaction you can also use the shield spell via eldritch knight levels. You also do not have to worry about getting screwed out of attacks due to range.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6382421, member: 6716779"] The warlock multiclass is a powerful 2 level dip as cantrips scale with character and not spellcaster levels so you are not giving up multiple attacks as such as you get an extra ray at level 5 and 10. This can be combined with action surge and/or twin spell via sorcerer and the polearm master+warcaster combo. Sorcerer spell slots can be used to cast a lot of hex spells. A 4/4/ progression also means you miss out on 0 ability boosts and even if you go pure sorcerer after the 2 level dip you are only 2 levels behind on your stat boosts. If you start as sorcerer you also get proficiency in con saves, if you go the fighter path you are more or less being an archer just using eldritch blast instead of a bow and then you can play with heavy armor and pick up a feat/stat buff at level 6 and by level 10 you could look something like fighter 6/warlock4 and have 3 feats and 3 attacks+ cheese eldritch blast with action surge and AoO with the polearm. The fighter build would also be proficient and have advantage with con saves for purposes of concentration checks and hex would get funny. You get an AoE on anyone coming within 10' of you so thats is 3d10+15 damage potentially then you can hex them+ action surge and hit them with another 6d10+6d6+30 potential damage. Single classed fighter probably starts to cry around about now and even without hex you are still getting 3 attacks with an AoE and 3 attacks every round. As a reaction you can also use the shield spell via eldritch knight levels. You also do not have to worry about getting screwed out of attacks due to range. [/QUOTE]
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