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<blockquote data-quote="77IM" data-source="post: 6382664" data-attributes="member: 12377"><p>In the final public playtest, levels in classes granting Extra Attack stacked: once you had a total of 5 combined levels in all such classes you got one Extra Attack. Getting the second required 11 levels of Fighter. Problematically, Bard got Extra Attack at 8th level and Monk never got it (instead getting an improved flurry at 8th level).</p><p></p><p>Now, it simply says that Extra Attack does not stack.</p><p></p><p>I'm disappointed because I'm confused, especially since they fixed the problems with Bard and Monk. The fact that so many warrior classes get Extra Attack at 5th level makes it seem important for that to happen for them to keep up their damage output. It's not clear to me that low-level dips into other classes is going to make up for the delay in getting Extra Attack. That's why I'm curious if anyone has thought up a good explanation (e.g. examples of how it'd be broken); all I hear is people complaining about how they fixed spellcaster multiclassing but broke warrior multiclassing.</p><p></p><p></p><p></p><p>A game should not present players with an option that seems fun, but actually kind of sucks.</p><p></p><p>If Extra Attack matters an much as I think it does, the rules should have forbade warrior multiclassing until 5th level. Or at least had a sidebar warning players against it so they can make an informed decision. If someone wants to make a weak character, there's nothing wrong with that, as long as it doesn't come as a surprise. I'm worried about the guy with the Ranger 4/Monk 3 who thought this was a cool concept with a lot of story potential and is bummed because the party's Paladin 7 is doing way more damage.</p></blockquote><p></p>
[QUOTE="77IM, post: 6382664, member: 12377"] In the final public playtest, levels in classes granting Extra Attack stacked: once you had a total of 5 combined levels in all such classes you got one Extra Attack. Getting the second required 11 levels of Fighter. Problematically, Bard got Extra Attack at 8th level and Monk never got it (instead getting an improved flurry at 8th level). Now, it simply says that Extra Attack does not stack. I'm disappointed because I'm confused, especially since they fixed the problems with Bard and Monk. The fact that so many warrior classes get Extra Attack at 5th level makes it seem important for that to happen for them to keep up their damage output. It's not clear to me that low-level dips into other classes is going to make up for the delay in getting Extra Attack. That's why I'm curious if anyone has thought up a good explanation (e.g. examples of how it'd be broken); all I hear is people complaining about how they fixed spellcaster multiclassing but broke warrior multiclassing. A game should not present players with an option that seems fun, but actually kind of sucks. If Extra Attack matters an much as I think it does, the rules should have forbade warrior multiclassing until 5th level. Or at least had a sidebar warning players against it so they can make an informed decision. If someone wants to make a weak character, there's nothing wrong with that, as long as it doesn't come as a surprise. I'm worried about the guy with the Ranger 4/Monk 3 who thought this was a cool concept with a lot of story potential and is bummed because the party's Paladin 7 is doing way more damage. [/QUOTE]
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