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<blockquote data-quote="plutocracy" data-source="post: 6383352" data-attributes="member: 67996"><p>There are some nice ones, like the crit meister in OP!</p><p></p><p>I like half orc 3 fighter/17 barb a lot. Great weapon fighting style, action surge, Crit on 19-20 from fighter, which works GREAT with Brutal critical 3 and half orc critical, doing an extra 5d12 reroll 1s and 2s on crits.</p><p></p><p>12 Paladin/8 fighter is nice for the improved divine smite, lots of ability score increases, extra fighting style and crit range or superiority dice. </p><p> </p><p>half orc Rogue assassin 3/frenzy barb 17 is great to, since it makes for a nice surprise round with auto crits, but too bad about needing a finesse weapon for sneak attack.</p><p></p><p>Rogue Assassin 8/Paladin 12 is cool, again with the hell of a first round doing 1 attacks of (1d8+5D8+4d6)x2, +7 and another 2 attacks with of (1d8+5d8)x2, +7. Thats ~89 damage for first attack, and ~61 from the other two, breaking 200 damage in the surprise round!</p><p></p><p>or Assassin 4/Paladin 16, for less sneak attack, no evasion or expertise, but more smites and a sweet paladin oath feature. </p><p></p><p>I like Ranger/rogue combos too, like 5 ranger/15 rogue, or 17 ranger/3 rogue</p><p></p><p>Paladin 14/Fighter 3/Assassin 3 for duel wielding crit range goodness works, also has a killer first round (self hasted/action surged 6 attacks all autocrits!), but few ability score increases.</p><p></p><p>Disappointed with monk multiclass combos though, seems like its best to stay pure on that one.</p></blockquote><p></p>
[QUOTE="plutocracy, post: 6383352, member: 67996"] There are some nice ones, like the crit meister in OP! I like half orc 3 fighter/17 barb a lot. Great weapon fighting style, action surge, Crit on 19-20 from fighter, which works GREAT with Brutal critical 3 and half orc critical, doing an extra 5d12 reroll 1s and 2s on crits. 12 Paladin/8 fighter is nice for the improved divine smite, lots of ability score increases, extra fighting style and crit range or superiority dice. half orc Rogue assassin 3/frenzy barb 17 is great to, since it makes for a nice surprise round with auto crits, but too bad about needing a finesse weapon for sneak attack. Rogue Assassin 8/Paladin 12 is cool, again with the hell of a first round doing 1 attacks of (1d8+5D8+4d6)x2, +7 and another 2 attacks with of (1d8+5d8)x2, +7. Thats ~89 damage for first attack, and ~61 from the other two, breaking 200 damage in the surprise round! or Assassin 4/Paladin 16, for less sneak attack, no evasion or expertise, but more smites and a sweet paladin oath feature. I like Ranger/rogue combos too, like 5 ranger/15 rogue, or 17 ranger/3 rogue Paladin 14/Fighter 3/Assassin 3 for duel wielding crit range goodness works, also has a killer first round (self hasted/action surged 6 attacks all autocrits!), but few ability score increases. Disappointed with monk multiclass combos though, seems like its best to stay pure on that one. [/QUOTE]
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