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<blockquote data-quote="Kobold Stew" data-source="post: 6383615" data-attributes="member: 23484"><p><s>I gather these aren't your words, but since you present them here, I'll speak to you.</s></p><p></p><p>EDIT: I see these are your words. I'll make some changes to be more respectful. You have my apologies. </p><p></p><p>This is poorly argued. Multiclassing is not worth it to you, but one example does not prove a case. Let's look at the one example:</p><p></p><p></p><p></p><p>Let's assume that this is a real game. It seems you are apparently starting at level 20 and the concern is how to represent the character concept. </p><p></p><p>I believe you misunderstand how 5e builds characters. The backgrounds provide an ideal solution to allow this player to role-play the character they want, and that is with the urchin background, possibly tweaked slightly as the rules allow. </p><p></p><p>As a concept, out of the box, the rules support it. The two levels of rogue (why two, except for mechanical reasons?) have nothing to do with the concept, or with the story the player apparently wants, whether or not the character is starting at level 1 or level 20. </p><p></p><p>You are assuming that "character concept" involves the player defining every moment of the twenty-level career of the character, which does not mesh with any game I've played. </p><p> </p><p></p><p></p><p>You have found a way to make it mechanically better for the player. That's an element of system mastery. It, however, has nothing to do with RP. I'll leave aside the edition pissing -- it's unnecessary to your case -- but since it looks like you are starting at level 20 (mention of 5 stat boost), which is an atypical game situation, perhaps we should expect to see the cracks in the multi classing system. </p><p></p><p>So it now comes down to the DM saying that the character's backstory from the perspective of level 20 "makes no RP sense" simply because you are unable to bend the sequence of level progression in a world where the natural story a returning player might want to tell can be told. </p><p></p><p>It seems that this is not the full story. A returning player, starting at level 20, with an unaccommodating DM, who....</p><p></p><p></p><p></p><p>...is this player's spouse.</p><p></p><p>I'm sorry you or your DM is unwilling to let the character have the level progression that would make mechanical sense. </p><p></p><p>If the character were starting at level 1, there would be no problem.</p><p>If you used backgrounds to represent the background of the character before monk training, there would be no problem. </p><p></p><p>The problem exists only because you're starting at an advanced level. </p><p></p><p>As for the general poplin, however, one example of a level-20 character (who, based on what we have now is never going to level), does not prove "nothing is worth a two-level dip".</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6383615, member: 23484"] [s]I gather these aren't your words, but since you present them here, I'll speak to you.[/s] EDIT: I see these are your words. I'll make some changes to be more respectful. You have my apologies. This is poorly argued. Multiclassing is not worth it to you, but one example does not prove a case. Let's look at the one example: Let's assume that this is a real game. It seems you are apparently starting at level 20 and the concern is how to represent the character concept. I believe you misunderstand how 5e builds characters. The backgrounds provide an ideal solution to allow this player to role-play the character they want, and that is with the urchin background, possibly tweaked slightly as the rules allow. As a concept, out of the box, the rules support it. The two levels of rogue (why two, except for mechanical reasons?) have nothing to do with the concept, or with the story the player apparently wants, whether or not the character is starting at level 1 or level 20. You are assuming that "character concept" involves the player defining every moment of the twenty-level career of the character, which does not mesh with any game I've played. You have found a way to make it mechanically better for the player. That's an element of system mastery. It, however, has nothing to do with RP. I'll leave aside the edition pissing -- it's unnecessary to your case -- but since it looks like you are starting at level 20 (mention of 5 stat boost), which is an atypical game situation, perhaps we should expect to see the cracks in the multi classing system. So it now comes down to the DM saying that the character's backstory from the perspective of level 20 "makes no RP sense" simply because you are unable to bend the sequence of level progression in a world where the natural story a returning player might want to tell can be told. It seems that this is not the full story. A returning player, starting at level 20, with an unaccommodating DM, who.... ...is this player's spouse. I'm sorry you or your DM is unwilling to let the character have the level progression that would make mechanical sense. If the character were starting at level 1, there would be no problem. If you used backgrounds to represent the background of the character before monk training, there would be no problem. The problem exists only because you're starting at an advanced level. As for the general poplin, however, one example of a level-20 character (who, based on what we have now is never going to level), does not prove "nothing is worth a two-level dip". [/QUOTE]
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