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<blockquote data-quote="Mark CMG" data-source="post: 6033243" data-attributes="member: 10479"><p>This has been my modus operandi and that of most groups with which I've gamed since starting back in 1974, from OD&D, through both AD&Ds, 3.XE, and onward. Generally, five players plus a DM/GM for many RPGs has worked well for me: fits round the table well; if one or even two are missing, the game can go on; on off nights it can be a good number of gamers for many alternatives, such as board games or wargames; etc. I've run games for somewhat larger groups but am often concerned about the amount of time each gamer is directly involved. With smaller groups with but one or two players it just feels like a very different dynamic, more inherently adversarial (not by DM intent, of course) without a group who can put their heads together and face challenges with more esprit de corp.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 6033243, member: 10479"] This has been my modus operandi and that of most groups with which I've gamed since starting back in 1974, from OD&D, through both AD&Ds, 3.XE, and onward. Generally, five players plus a DM/GM for many RPGs has worked well for me: fits round the table well; if one or even two are missing, the game can go on; on off nights it can be a good number of gamers for many alternatives, such as board games or wargames; etc. I've run games for somewhat larger groups but am often concerned about the amount of time each gamer is directly involved. With smaller groups with but one or two players it just feels like a very different dynamic, more inherently adversarial (not by DM intent, of course) without a group who can put their heads together and face challenges with more esprit de corp. [/QUOTE]
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