Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Optimisation: Help with theorycrafting a magical greatmace
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ref" data-source="post: 6307795" data-attributes="member: 6776647"><p>Thanks for the replies (and for moving the thread!)</p><p></p><p>I've spoken to the DM. The forceful enhancement is probably out (or at least it won't be allowed to stack, so probably just one instance of this). He doesn't seem have a problem with 3rd party content in general as long as it balances out. Still need to check with him about the heavy metal/light template issue. I've sunk a lot of skillpoints into craft (weaponsmithing) for this kind of thing, and it's kind of a test run for building our party's melee and archer characters some nice hitty sticks/bows.</p><p></p><p>Unfortunately the war mace in CW is a one hander. I'm specifically looking to do a massive two hander metal mace to use alongside an animated shield.</p><p></p><p>In terms of the cost for the weapon, I won't actually be spending 30k (or whatever it ends up costing) on it since the character is an artificer that crafts this stuff himself and has a couple of cost reduction feats to boot. The DM sticks to the written material pretty strictly in terms of pricing and so on, so this is one area that shouldn't be an issue.</p><p></p><p></p><p>I'll certainly try to build some evasion/avoidance type spells into the character's gear too, but pretty much everything that gets thrown at us is customised in some kind of horrible way that often ends in some kind of toothy/clawy raping at the hands of the DM's creations. And as they say, the best defence is a good offense.</p><p></p><p>Any other suggestions or corrections to make this thing work are still welcome.</p></blockquote><p></p>
[QUOTE="Ref, post: 6307795, member: 6776647"] Thanks for the replies (and for moving the thread!) I've spoken to the DM. The forceful enhancement is probably out (or at least it won't be allowed to stack, so probably just one instance of this). He doesn't seem have a problem with 3rd party content in general as long as it balances out. Still need to check with him about the heavy metal/light template issue. I've sunk a lot of skillpoints into craft (weaponsmithing) for this kind of thing, and it's kind of a test run for building our party's melee and archer characters some nice hitty sticks/bows. Unfortunately the war mace in CW is a one hander. I'm specifically looking to do a massive two hander metal mace to use alongside an animated shield. In terms of the cost for the weapon, I won't actually be spending 30k (or whatever it ends up costing) on it since the character is an artificer that crafts this stuff himself and has a couple of cost reduction feats to boot. The DM sticks to the written material pretty strictly in terms of pricing and so on, so this is one area that shouldn't be an issue. I'll certainly try to build some evasion/avoidance type spells into the character's gear too, but pretty much everything that gets thrown at us is customised in some kind of horrible way that often ends in some kind of toothy/clawy raping at the hands of the DM's creations. And as they say, the best defence is a good offense. Any other suggestions or corrections to make this thing work are still welcome. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Optimisation: Help with theorycrafting a magical greatmace
Top