Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Optimisation in PC building
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8231541" data-attributes="member: 42582"><p>Talking about RM is tricky because it has so many supplements/optional rules.</p><p></p><p>Some of those optional system include points-buy-ish "background options". These open up some of the same problems you point to in GURPS and Cyberpunk, though not always with the same degree of flexibility.</p><p></p><p>But core RM is choose a race, choose a profession, allocate points to the skills you want. If you want to be good at fighting, stick points in your weapon and your armour (or adrenal defence for warrior monks) and your body development. If you want to be good at casting, stick as much as you can into your spell list development. There's a fair bit of accounting, but everything basically does what it says on the tin.</p><p></p><p>RM does have a small number of broken spell lists, but I don't count finding those as <em>optimisation</em>. It's like the OA/AD&D 2nd ed katana which is just like a longsword but with d10 rather than d8 damage. Picking that isn't <em>optimisation</em> in any meaningful sense, it's just exploiting a broken element which can easily be excised. It's not trading on any system interactions.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8231541, member: 42582"] Talking about RM is tricky because it has so many supplements/optional rules. Some of those optional system include points-buy-ish "background options". These open up some of the same problems you point to in GURPS and Cyberpunk, though not always with the same degree of flexibility. But core RM is choose a race, choose a profession, allocate points to the skills you want. If you want to be good at fighting, stick points in your weapon and your armour (or adrenal defence for warrior monks) and your body development. If you want to be good at casting, stick as much as you can into your spell list development. There's a fair bit of accounting, but everything basically does what it says on the tin. RM does have a small number of broken spell lists, but I don't count finding those as [I]optimisation[/I]. It's like the OA/AD&D 2nd ed katana which is just like a longsword but with d10 rather than d8 damage. Picking that isn't [I]optimisation[/I] in any meaningful sense, it's just exploiting a broken element which can easily be excised. It's not trading on any system interactions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Optimisation in PC building
Top