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<blockquote data-quote="Lanefan" data-source="post: 8232862" data-attributes="member: 29398"><p>If done deliberately, perhaps.</p><p></p><p>If done accidentally, say by a player unfamiliar with the rules? Not so much - just put it down to a lucky choice and carry on.</p><p></p><p>Sports: the win condition for the team is to win the game. The win condition for the player is to be the best player on the team; "man of the match", as it were.</p><p></p><p>D&D: the win condition for the party is to beat the adventure. The win condition for the character (and player) is to be the best character in the party; where best is defined as the character who leads by example, takes more risk, gains more rewards, and - in a party of four, say - represents considerably more than 1/4 of the party's overall effectiveness in as many situations as possible.</p><p></p><p>Ideally, this personal win condition is achieved through the run of play. Optimizers instead want to achieve it through character build and pre-play game mechanics and then let the run of play take care of itself, which IMO isn't nearly as much fun.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8232862, member: 29398"] If done deliberately, perhaps. If done accidentally, say by a player unfamiliar with the rules? Not so much - just put it down to a lucky choice and carry on. Sports: the win condition for the team is to win the game. The win condition for the player is to be the best player on the team; "man of the match", as it were. D&D: the win condition for the party is to beat the adventure. The win condition for the character (and player) is to be the best character in the party; where best is defined as the character who leads by example, takes more risk, gains more rewards, and - in a party of four, say - represents considerably more than 1/4 of the party's overall effectiveness in as many situations as possible. Ideally, this personal win condition is achieved through the run of play. Optimizers instead want to achieve it through character build and pre-play game mechanics and then let the run of play take care of itself, which IMO isn't nearly as much fun. [/QUOTE]
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