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General Tabletop Discussion
*TTRPGs General
Optimising versus Roleplaying
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<blockquote data-quote="MarkB" data-source="post: 4919459" data-attributes="member: 40176"><p>So far, the side-topics have generated more interest and meaningful discussion than the central theme. Why stifle the only positive aspects of this thread?</p><p></p><p></p><p></p><p>I've read your edited OP. You seem to have completely obscured whatever point you were originally trying to make in the process of attempting to bring it back on-topic. So far as I can make out, your argument is something like: <strong>"Some role-playable characters are optimised. Some role-playable characters are un-optimised. Therefore, a player who tends to make optimised characters is denying himself access to the full spectrum of role-playable characters - and is thus the poorer for it."</strong></p><p></p><p>Whilst technically you are correct - players who make optimised characters will have only part of the full range of possible characters to choose from - this effect is all-but-meaningless in practice, since the subset of optimised, role-playable characters, whilst necessarily smaller than the set of all possible role-playable characters, is nevertheless so well-populated as to be effectively limitless in the context of any individual player making an individual character.</p><p></p><p>Furthermore, you attempt to single out optimised-vs-unoptimised for your argument, but in fact it would apply equally well - or poorly - to any form of selection criteria. A player who prefers only to play characters of one gender, or who prefers martial characters over spellcasters, or who dislikes playing a specific race, is limiting their options in exactly the same way. So your argument, in essence, would boil down to <strong>"<em>Any</em> limitation on choice of character type is bad for role-playing, because it fractionally reduces (as in, from 99.999999999% to 99.999999995%) their chances of coming up with a character that can be role-played."</strong></p><p></p><p>As counter-fallacies go, that one's not going to sway many people. And, as has already been pointed out, you're not even talking to the right audience here, since there is no significant history of people shouting "Stormwind fallacy!" as an attempted thread-win on these boards.</p></blockquote><p></p>
[QUOTE="MarkB, post: 4919459, member: 40176"] So far, the side-topics have generated more interest and meaningful discussion than the central theme. Why stifle the only positive aspects of this thread? I've read your edited OP. You seem to have completely obscured whatever point you were originally trying to make in the process of attempting to bring it back on-topic. So far as I can make out, your argument is something like: [b]"Some role-playable characters are optimised. Some role-playable characters are un-optimised. Therefore, a player who tends to make optimised characters is denying himself access to the full spectrum of role-playable characters - and is thus the poorer for it."[/b] Whilst technically you are correct - players who make optimised characters will have only part of the full range of possible characters to choose from - this effect is all-but-meaningless in practice, since the subset of optimised, role-playable characters, whilst necessarily smaller than the set of all possible role-playable characters, is nevertheless so well-populated as to be effectively limitless in the context of any individual player making an individual character. Furthermore, you attempt to single out optimised-vs-unoptimised for your argument, but in fact it would apply equally well - or poorly - to any form of selection criteria. A player who prefers only to play characters of one gender, or who prefers martial characters over spellcasters, or who dislikes playing a specific race, is limiting their options in exactly the same way. So your argument, in essence, would boil down to [b]"[i]Any[/i] limitation on choice of character type is bad for role-playing, because it fractionally reduces (as in, from 99.999999999% to 99.999999995%) their chances of coming up with a character that can be role-played."[/b] As counter-fallacies go, that one's not going to sway many people. And, as has already been pointed out, you're not even talking to the right audience here, since there is no significant history of people shouting "Stormwind fallacy!" as an attempted thread-win on these boards. [/QUOTE]
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