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General Tabletop Discussion
*TTRPGs General
Optimising versus Roleplaying
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<blockquote data-quote="UngainlyTitan" data-source="post: 4920568" data-attributes="member: 28487"><p><span style="color: white"></span></p><p><span style="color: white">The indented statement I would agree with but the initial "some posters" premise I do not accept. This is because I presume that optimisation refers to combat optimsation, because there are character concepts that demand sub optimal (or at least no better than average) </span><span style="color: white">combat </span><span style="color: white">performance. That said there is nothing inherently wrong or unrole-playable about an optimised character.</span></p><p><span style="color: white"></span></p><p><span style="color: white"></span></p><p></p><p>Why? What is the dilemma, if that is the character you want to play what is stopping you playing it? There is only an isssue if you want to play (to choose an example) a version of Long John Silver that can out fight Jackie Chan. But in that case you are no longer playing Long John Silver, you are playing some a one legged guy who kicks ass.</p><p></p><p>With regard to this, I would state that roleplaying has no bearing on the optimisation of the character. I can roleplay a character with a 3 line description, no mechanics required. Its the way I played AD&D 20+ years ago (no claim is being made about the quality of my roleplay)</p><p>Players needing to know the mechanics is ok too (and essential in modern crunch heavy games).</p><p>There is only an issue if one wishes to play a character concept that is not combat optimised. This is not a dilemma but a trade off, how much not good at combat are you willing to put up with to keep fidelity to the character concept. It is no different to anyother tradeoff, so I really do not see the issue you are claiming.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 4920568, member: 28487"] [COLOR=white] The indented statement I would agree with but the initial "some posters" premise I do not accept. This is because I presume that optimisation refers to combat optimsation, because there are character concepts that demand sub optimal (or at least no better than average) [/COLOR][COLOR=white]combat [/COLOR][COLOR=white]performance. That said there is nothing inherently wrong or unrole-playable about an optimised character. [/COLOR] Why? What is the dilemma, if that is the character you want to play what is stopping you playing it? There is only an isssue if you want to play (to choose an example) a version of Long John Silver that can out fight Jackie Chan. But in that case you are no longer playing Long John Silver, you are playing some a one legged guy who kicks ass. With regard to this, I would state that roleplaying has no bearing on the optimisation of the character. I can roleplay a character with a 3 line description, no mechanics required. Its the way I played AD&D 20+ years ago (no claim is being made about the quality of my roleplay) Players needing to know the mechanics is ok too (and essential in modern crunch heavy games). There is only an issue if one wishes to play a character concept that is not combat optimised. This is not a dilemma but a trade off, how much not good at combat are you willing to put up with to keep fidelity to the character concept. It is no different to anyother tradeoff, so I really do not see the issue you are claiming. [/QUOTE]
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