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General Tabletop Discussion
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Optimising versus Roleplaying
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<blockquote data-quote="MarkB" data-source="post: 4921175" data-attributes="member: 40176"><p>Ahh, finally we hit the nub of your contention. You're saying that no player should be forced to make an optimised character, because the resulting character might not match the parameters of a character <em>they desire to role-play</em>.</p><p></p><p>Now, if you'd just said that in the first place, things would've been much easier. Please note that at no point did you actually talk about optimisation as something a player was being forced into, and in fact, the Stormwind Fallacy is not in any way intended to enforce such an approach. It is, and alway has been, an argument validating the desires of individual players who <em>want</em> to optimise their own characters.</p><p></p><p>Note also that those who have disagreed with you have not, at any point, done so on the grounds of external pressures or limitations on character concepts - the limitations we have generally been talking about are self-imposed ones.</p><p></p><p>In other words, we have been talking at cross purposes.</p><p></p><p>Now, if I have interpreted your viewpoint correctly, then I believe it is entirely reasonable and needs no mathematical proof behind it. Any time a player finds himself forced to work within externally-applied restrictions as to what character he can create, there is a chance that those restrictions will result in him being unable to create the perfect visualisation of the character he wishes to play - which may well reduce the pleasure of his role-playing experience.</p><p></p><p>However, you seem to be countering a viewpoint which, in my experience, has rarely if ever been expressed, and certainly not on these boards. I can't recall the last time I saw someone, in the context of general discussion, suggest that you <em>must</em> optimise your characters. I could imagine it being a recommendation in, say, a hardcore difficulty dungeon-delve, but that's not going to be a roleplay-heavy game in any case. I can't see it being a commonly-used restriction in any normal campaign.</p></blockquote><p></p>
[QUOTE="MarkB, post: 4921175, member: 40176"] Ahh, finally we hit the nub of your contention. You're saying that no player should be forced to make an optimised character, because the resulting character might not match the parameters of a character [i]they desire to role-play[/i]. Now, if you'd just said that in the first place, things would've been much easier. Please note that at no point did you actually talk about optimisation as something a player was being forced into, and in fact, the Stormwind Fallacy is not in any way intended to enforce such an approach. It is, and alway has been, an argument validating the desires of individual players who [i]want[/i] to optimise their own characters. Note also that those who have disagreed with you have not, at any point, done so on the grounds of external pressures or limitations on character concepts - the limitations we have generally been talking about are self-imposed ones. In other words, we have been talking at cross purposes. Now, if I have interpreted your viewpoint correctly, then I believe it is entirely reasonable and needs no mathematical proof behind it. Any time a player finds himself forced to work within externally-applied restrictions as to what character he can create, there is a chance that those restrictions will result in him being unable to create the perfect visualisation of the character he wishes to play - which may well reduce the pleasure of his role-playing experience. However, you seem to be countering a viewpoint which, in my experience, has rarely if ever been expressed, and certainly not on these boards. I can't recall the last time I saw someone, in the context of general discussion, suggest that you [i]must[/i] optimise your characters. I could imagine it being a recommendation in, say, a hardcore difficulty dungeon-delve, but that's not going to be a roleplay-heavy game in any case. I can't see it being a commonly-used restriction in any normal campaign. [/QUOTE]
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