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General Tabletop Discussion
*Dungeons & Dragons
Optimistic Thoughts on Optimizing
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<blockquote data-quote="Seramus" data-source="post: 9696023" data-attributes="member: 6812658"><p>I think this is a good way to put it. If you're not concerned with table dynamics, all manner of discomfort and hurt feelings can come about. Be that from an optimizer who dramatically overshadows other players, to an aloof player who plays on their phone and needs to be reminded every turn of what's going on, to a heavy roleplayer that doesn't share the spotlight or function as a team, to a rules lawyer who mentions a rule more than once or <em>argues</em> with the GM.</p><p></p><p>Being able to tell that person to "Please Tone It Down" and have them make a good faith effort to do so is <em>vital.</em> If that person is not willing to adjust to the table dynamic (hopefully in a way that still scratches their particular itch so everyone is happy), they become a <strong>Bad Fit</strong> for the table.</p></blockquote><p></p>
[QUOTE="Seramus, post: 9696023, member: 6812658"] I think this is a good way to put it. If you're not concerned with table dynamics, all manner of discomfort and hurt feelings can come about. Be that from an optimizer who dramatically overshadows other players, to an aloof player who plays on their phone and needs to be reminded every turn of what's going on, to a heavy roleplayer that doesn't share the spotlight or function as a team, to a rules lawyer who mentions a rule more than once or [I]argues[/I] with the GM. Being able to tell that person to "Please Tone It Down" and have them make a good faith effort to do so is [I]vital.[/I] If that person is not willing to adjust to the table dynamic (hopefully in a way that still scratches their particular itch so everyone is happy), they become a [B]Bad Fit[/B] for the table. [/QUOTE]
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Optimistic Thoughts on Optimizing
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