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General Tabletop Discussion
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Optimistic Thoughts on Optimizing
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<blockquote data-quote="Clint_L" data-source="post: 9696300" data-attributes="member: 7035894"><p>There's optimizing and there's <em>optimizing/power gaming</em>. If the player has character power as a primary concern, that isn't wrong in itself but is typically an awkward fit - you basically need the whole group to be like-minded because that tends to be not just about character creation but about a certain type of gameplay. Typically very game-ist play, that often also tends to encourage rules-lawyering.</p><p></p><p>That's not at all a problem if that's what everyone's into - [USER=7030563]@ECMO3[/USER] often posts threads pertaining to their games that seem very oriented towards optimized builds and the consequent rules debates; they seem to be having a good time. It's only a problem if Jane is a hardcore optimizer who wants to argue her way to every advantage for her bugbear sentinel polearm master, and Bill just wants to get on with the fun story of his bumbling gnome sorcerer and their butterfly familiar.</p><p></p><p>Our games strongly prioritize story, and we recently had a player who came for one session and it just was not for him - he and his regular group approach D&D more like Diablo: hack, kill, upgrade. Power gaming all the way. Neither group is wrong, and it was a confusing experience for him followed by an amicable divorce.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9696300, member: 7035894"] There's optimizing and there's [I]optimizing/power gaming[/I]. If the player has character power as a primary concern, that isn't wrong in itself but is typically an awkward fit - you basically need the whole group to be like-minded because that tends to be not just about character creation but about a certain type of gameplay. Typically very game-ist play, that often also tends to encourage rules-lawyering. That's not at all a problem if that's what everyone's into - [USER=7030563]@ECMO3[/USER] often posts threads pertaining to their games that seem very oriented towards optimized builds and the consequent rules debates; they seem to be having a good time. It's only a problem if Jane is a hardcore optimizer who wants to argue her way to every advantage for her bugbear sentinel polearm master, and Bill just wants to get on with the fun story of his bumbling gnome sorcerer and their butterfly familiar. Our games strongly prioritize story, and we recently had a player who came for one session and it just was not for him - he and his regular group approach D&D more like Diablo: hack, kill, upgrade. Power gaming all the way. Neither group is wrong, and it was a confusing experience for him followed by an amicable divorce. [/QUOTE]
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