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Optimization Advice Sought for a Knife-Fighter
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<blockquote data-quote="ash_rex" data-source="post: 5851078" data-attributes="member: 6691050"><p><strong>HUMAN KNIFE MASTER SCOUT (Rogue) - Pathfinder</strong></p><p></p><p><span style="color: SeaGreen">HUMAN KNIFE MASTER SCOUT</span></p><p>Rogue favored class alternative</p><p></p><p><strong>Name:</strong> Aedan (ay-den) Aelirin</p><p>20 point buy abilities:</p><p>STR: 10, DEX: 19 +4, CON: 12 +1, INT: 14 +2, WIS: 12 +1, CHA: 8</p><p></p><p><strong>Alignment:</strong> Lawful neutral</p><p><strong>Role:</strong> Striker and scout. Local guide. Using wands.</p><p><strong>Initiative:</strong> + 6</p><p><strong>Skill points:</strong> 10 per level</p><p></p><p><strong>Traits:</strong></p><p>1. Reactionary (+2 int)</p><p>You were bullied often as a child, but never quite developed an offensive response. </p><p>Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. </p><p>2. Deft dodger (+1 ref)</p><p>Growing up in a rough neighborhood or a dangerous environment has honed your senses. </p><p></p><p><strong>Feats:</strong></p><p>1 feat: two weapon fighting</p><p><em>1 bonus human feat: weapon focus dagger</em></p><p>2 rogue talent: weapon finesse</p><p>3 feat: dodge</p><p>4 rogue talent: slow reactions</p><p><em>4 scout talent: charge and SA</em></p><p>5 feat: disorienting maneuver </p><p>6 rogue talent: offensive defense </p><p><em>6 bonus rogue talent: befuddling strike</em></p><p>7 feat: point blank shot </p><p>8 rogue talent: combat trick precise shot</p><p><em>8 scout talent: move 10ft then SA</em></p><p>9 feat: skill focus (use magic device)</p><p>10 rogue talent: entanglement of blades</p><p>11 feat: spring attack</p><p>12 rogue talent: crippling strike</p><p><em>12 bonus rogue talent: skill mastery</em></p><p>13 feat: magical aptitude</p><p></p><p><strong>Skills:</strong></p><p>acrobatics</p><p>appraise</p><p>disable device</p><p>escape artist</p><p>knowledge (dungeoneering)</p><p>knowledge (local)</p><p>linguistics</p><p>perception</p><p>stealth</p><p>use magical device</p><p></p><p><strong>Weapons of choice:</strong></p><p>Two daggers</p><p>Throwing dagger</p><p>Short bow</p><p></p><p><strong>Sneak attack options:</strong></p><p>1d8 with knifes</p><p>1. Flank for SA</p><p>2. Charge for SA. Charge again for SA with no OA.</p><p>3. Move through enemies square and SA, +2 hit</p><p>4. Move 10ft and throw a knife for SA</p><p>5. Move 10ft and melee attack for SA</p><p>6. Win initiative and throw two knifes for SA</p><p>7. Move 10ft SA Move up to 20ft (Spring attack)</p><p></p><p>Single SA's use d8 dice not d6 so they are a viable option.</p><p>Use returning daggers.</p><p>Collect a wide range of magical daggers, and wands.</p><p>Have two spring loaded wrist sheaths.</p><p>Buy boots of elvenkind, and use exlirs of acrobatics.</p><p></p><p><strong>Equipment options:</strong></p><p>Boots of Elvenkind +5 Acrobatics</p><p>Exlirs of acrobatics +10</p><p>Belt of incredible dexterity</p><p>Efficient Quiver</p><p>Glove of storing</p><p>Wrist braces, spring loaded</p><p>A +1 alchemical silver light mace* for bludgeoning, silver</p><p>cold-iron dagger</p><p>wooden stake</p><p>adamantine weapon </p><p>Holy water, alchemist's fire, a thunderstone, smokesticks, sunrods </p><p>Mithral Chain Shirt </p><p></p><p><strong>Wands:</strong></p><p>align weapon</p><p>protect from evil</p><p>shield</p><p>obscuring mist</p><p>silent image</p><p>reduce person</p><p>resist energy</p><p>mirror image</p><p>blindness</p><p>cats grace</p><p>alter self</p><p>knock</p><p>darkvision</p><p>invisibility</p><p></p><p><strong>Daggers:</strong></p><p>Spell storing</p><p>Menacing</p><p>Ghost touch</p><p>Throwing + Returning (essential)</p><p>Disruption</p><p>Speed</p><p>Transformative</p><p>Vorpal</p><p></p><p><strong>This is the sneak freak...stab first, ask questions later!!</strong></p></blockquote><p></p>
[QUOTE="ash_rex, post: 5851078, member: 6691050"] [b]HUMAN KNIFE MASTER SCOUT (Rogue) - Pathfinder[/b] [COLOR="SeaGreen"]HUMAN KNIFE MASTER SCOUT[/COLOR] Rogue favored class alternative [B]Name:[/B] Aedan (ay-den) Aelirin 20 point buy abilities: STR: 10, DEX: 19 +4, CON: 12 +1, INT: 14 +2, WIS: 12 +1, CHA: 8 [B]Alignment:[/B] Lawful neutral [B]Role:[/B] Striker and scout. Local guide. Using wands. [B]Initiative:[/B] + 6 [B]Skill points:[/B] 10 per level [B]Traits:[/B] 1. Reactionary (+2 int) You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. 2. Deft dodger (+1 ref) Growing up in a rough neighborhood or a dangerous environment has honed your senses. [B]Feats:[/B] 1 feat: two weapon fighting [I]1 bonus human feat: weapon focus dagger[/I] 2 rogue talent: weapon finesse 3 feat: dodge 4 rogue talent: slow reactions [I]4 scout talent: charge and SA[/I] 5 feat: disorienting maneuver 6 rogue talent: offensive defense [I]6 bonus rogue talent: befuddling strike[/I] 7 feat: point blank shot 8 rogue talent: combat trick precise shot [I]8 scout talent: move 10ft then SA[/I] 9 feat: skill focus (use magic device) 10 rogue talent: entanglement of blades 11 feat: spring attack 12 rogue talent: crippling strike [I]12 bonus rogue talent: skill mastery[/I] 13 feat: magical aptitude [B]Skills:[/B] acrobatics appraise disable device escape artist knowledge (dungeoneering) knowledge (local) linguistics perception stealth use magical device [B]Weapons of choice:[/B] Two daggers Throwing dagger Short bow [B]Sneak attack options:[/B] 1d8 with knifes 1. Flank for SA 2. Charge for SA. Charge again for SA with no OA. 3. Move through enemies square and SA, +2 hit 4. Move 10ft and throw a knife for SA 5. Move 10ft and melee attack for SA 6. Win initiative and throw two knifes for SA 7. Move 10ft SA Move up to 20ft (Spring attack) Single SA's use d8 dice not d6 so they are a viable option. Use returning daggers. Collect a wide range of magical daggers, and wands. Have two spring loaded wrist sheaths. Buy boots of elvenkind, and use exlirs of acrobatics. [B]Equipment options:[/B] Boots of Elvenkind +5 Acrobatics Exlirs of acrobatics +10 Belt of incredible dexterity Efficient Quiver Glove of storing Wrist braces, spring loaded A +1 alchemical silver light mace* for bludgeoning, silver cold-iron dagger wooden stake adamantine weapon Holy water, alchemist's fire, a thunderstone, smokesticks, sunrods Mithral Chain Shirt [B]Wands:[/B] align weapon protect from evil shield obscuring mist silent image reduce person resist energy mirror image blindness cats grace alter self knock darkvision invisibility [B]Daggers:[/B] Spell storing Menacing Ghost touch Throwing + Returning (essential) Disruption Speed Transformative Vorpal [B]This is the sneak freak...stab first, ask questions later!![/B] [/QUOTE]
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