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<blockquote data-quote="Ruin Explorer" data-source="post: 9692177" data-attributes="member: 18"><p>No, that's Monty Haul you're describing. And it's a pretty precise description of Monty Haul too! Literally you've nailed all the major elements of "Monty Haul DMing", going beyond the original meaning of "giving out too much XP and too many magic items" into what it actually tended to turn into.</p><p></p><p>Both begin with M and have a similar vibe so I guess I can see the confusion.</p><p></p><p>Munchkin has always, as far as I've known, meant players who essentially think that they can "win the game", and are willing to do anything/everything to make the game be about their character "winning". Usually this means extreme exploits, loopholes, broken builds/synergies, etc.</p><p></p><p>This is often combined with antisocial play where they do everything to direct the game towards being about them. For example, if the party is trying to stealth into a place, but the munchkin player has built a combat monster (and most munchkins are combat monsters - not all though, especially not in VtM), he'll immediately do something to shatter the stealth and force them into combat so he can make the game about him.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9692177, member: 18"] No, that's Monty Haul you're describing. And it's a pretty precise description of Monty Haul too! Literally you've nailed all the major elements of "Monty Haul DMing", going beyond the original meaning of "giving out too much XP and too many magic items" into what it actually tended to turn into. Both begin with M and have a similar vibe so I guess I can see the confusion. Munchkin has always, as far as I've known, meant players who essentially think that they can "win the game", and are willing to do anything/everything to make the game be about their character "winning". Usually this means extreme exploits, loopholes, broken builds/synergies, etc. This is often combined with antisocial play where they do everything to direct the game towards being about them. For example, if the party is trying to stealth into a place, but the munchkin player has built a combat monster (and most munchkins are combat monsters - not all though, especially not in VtM), he'll immediately do something to shatter the stealth and force them into combat so he can make the game about him. [/QUOTE]
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