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Optimization and optimizers...
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<blockquote data-quote="Neonchameleon" data-source="post: 9693322" data-attributes="member: 87792"><p>I don't know. But you and numerous others seem to be mounting a massive defence here of the bad behaviour of insulting people with a different playstyle to yourself. What does it say about you and those who use optimisation as an insult?</p><p></p><p>And when people who don't know each other meet <em>the single easiest benchmark for getting on the same page is light to medium "naive" optimisation</em>. The actual people committing anti-social behaviour are those asking normal people to read their minds as to what arbitrary level of optimisation that isn't written in any rulebook that they consider acceptable.</p><p></p><p>Also "Roll-playing not roleplaying" was White Wolf making excuses for poor game design; part of the skill of game design is to have a game that's robust enough to be pushed And "rules lawyers" are also something that comes up as a consequence of poor game design. Good game design makes social problems appearing less not more likely and I haven't seen anyone try to rules lawyer since the 3.X days, largely because the games aren't collapsing under their own weight and are generally better written.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9693322, member: 87792"] I don't know. But you and numerous others seem to be mounting a massive defence here of the bad behaviour of insulting people with a different playstyle to yourself. What does it say about you and those who use optimisation as an insult? And when people who don't know each other meet [I]the single easiest benchmark for getting on the same page is light to medium "naive" optimisation[/I]. The actual people committing anti-social behaviour are those asking normal people to read their minds as to what arbitrary level of optimisation that isn't written in any rulebook that they consider acceptable. Also "Roll-playing not roleplaying" was White Wolf making excuses for poor game design; part of the skill of game design is to have a game that's robust enough to be pushed And "rules lawyers" are also something that comes up as a consequence of poor game design. Good game design makes social problems appearing less not more likely and I haven't seen anyone try to rules lawyer since the 3.X days, largely because the games aren't collapsing under their own weight and are generally better written. [/QUOTE]
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