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<blockquote data-quote="Ruin Explorer" data-source="post: 9693604" data-attributes="member: 18"><p>From the responses and way people talk it seems to me like the real problem is easily 90% personality and social issues, and like 10% actual balance issues (though I would include knowingly getting "broken" builds off the internet as a "personality and social" issue, because who even does that?).</p><p></p><p>I've often played pretty optimized support characters and it is interesting that it's very rare that anyone notices how extremely effective/solid they might be. In 4E the Cleric player built her character almost entirely around making the other PCs stronger and more survivable and some crowd control to make things easier for the group, and frankly her highly optimized and extremely well-played PC was the only reason they won some fights that the rest of the party absolutely ran face-first into (to be fair the Fighter was also nigh-indestructible and well-played), and I don't think they ever really realized how carefully chosen and synergized a lot of her powers were (the Fighter's player might have). This particularly allowed the Rogue and Warlock (later Assassin), Sha'ir and bizarrely-configured (though very fun) Shaman to do kind of whatever the hell they wanted and have a good time. The number of times the Rogue did something like dash into the center of a room full of enemies, get absolutely surrounded, and only survive because the Cleric was able to pull his ass out of the fire (sometimes literally, the Cleric had spells the move people around IIRC) was amazing (he did eventually realize he was getting an awful lot of healing at least).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9693604, member: 18"] From the responses and way people talk it seems to me like the real problem is easily 90% personality and social issues, and like 10% actual balance issues (though I would include knowingly getting "broken" builds off the internet as a "personality and social" issue, because who even does that?). I've often played pretty optimized support characters and it is interesting that it's very rare that anyone notices how extremely effective/solid they might be. In 4E the Cleric player built her character almost entirely around making the other PCs stronger and more survivable and some crowd control to make things easier for the group, and frankly her highly optimized and extremely well-played PC was the only reason they won some fights that the rest of the party absolutely ran face-first into (to be fair the Fighter was also nigh-indestructible and well-played), and I don't think they ever really realized how carefully chosen and synergized a lot of her powers were (the Fighter's player might have). This particularly allowed the Rogue and Warlock (later Assassin), Sha'ir and bizarrely-configured (though very fun) Shaman to do kind of whatever the hell they wanted and have a good time. The number of times the Rogue did something like dash into the center of a room full of enemies, get absolutely surrounded, and only survive because the Cleric was able to pull his ass out of the fire (sometimes literally, the Cleric had spells the move people around IIRC) was amazing (he did eventually realize he was getting an awful lot of healing at least). [/QUOTE]
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