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Optimization and optimizers...
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<blockquote data-quote="bloodtide" data-source="post: 9693710" data-attributes="member: 6684958"><p>The obnoxious personality and optimization go hand in hand for nearly all players.</p><p></p><p>This is possible for mature, intelligent players. Most people won't notice this type of optimization at all.</p><p></p><p></p><p>Maybe 50% personality problems, 20% houserules/gentleman agreement/Happy Fun rule changes, 20% weak DMs, 10% Balance.</p><p></p><p>The rule changes is a big one. So many tables do things like "max hp for all PCS!", and worse have the "no PCs will randomly die or be killed ever". Optimizer Jerks can thrive in such a game</p><p></p><p>And the weak DM is even worse. It is already bad when the weak DM can't say "I don't care what page 11 says" and do whatever they want. But it gets much worse when you have the DM that just sort of has foes sort of attack for a fun combat romp where the PCs will always win with zero chance of PC death ever.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9693710, member: 6684958"] The obnoxious personality and optimization go hand in hand for nearly all players. This is possible for mature, intelligent players. Most people won't notice this type of optimization at all. Maybe 50% personality problems, 20% houserules/gentleman agreement/Happy Fun rule changes, 20% weak DMs, 10% Balance. The rule changes is a big one. So many tables do things like "max hp for all PCS!", and worse have the "no PCs will randomly die or be killed ever". Optimizer Jerks can thrive in such a game And the weak DM is even worse. It is already bad when the weak DM can't say "I don't care what page 11 says" and do whatever they want. But it gets much worse when you have the DM that just sort of has foes sort of attack for a fun combat romp where the PCs will always win with zero chance of PC death ever. [/QUOTE]
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