Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Optimization and optimizers...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 9693812" data-attributes="member: 20564"><p>This is thoughtful, let me try to respond in kind.</p><p></p><p>Let me talk about poker for a second. A big facet of poker is probability. But another big facet is psychology - reading opponents, bluffing them that your hand is stronger or your hand is weaker, convincing them to bet more when you will win, convincing them to fold when you aren't sure you can.</p><p></p><p>However, if you've ever played poker for fake stakes, like chips with no value outside the game, you might have encountered the player that's not there to win. Regardless if they are just listless, or chaotic, or whatever, they play in such a way that invalidates that second facet of the game. Which ruins it for other players.</p><p></p><p>Now, we all know the G in RPG stands for game. Some games like D&D are very much about character success because the most common stakes for overcoming challenges is death, which isn't fun when it's the characters dying. Other games may not be like that, let me stick to D&D-type games for a moment since that's where this discussion seems most centered. We wouldn't have having this discussion in a game like Marvel Heroic Roleplay where characters are not expected to be balanced against each other and the system handles it just fine.</p><p></p><p>To optimize is to make effective use of resources, situation, and opportunities. I just quoted the definition from a dictionary in my last post.</p><p></p><p>To be on the "dislike-XYZ" axis, that means that they actively do not want to do those things. They actively want their characters to fail.</p><p></p><p>And much like the poker example, that ruins the fun for the other players as well.</p><p></p><p>So what we have left is people who have no passion for play or are just here for the chaos -- neutral XYZ in your terms -- and people who want their characters to succeed. And here we have the spectrum from mild to extreme.</p><p></p><p>Frankly, I try not to play with those who don't care about the outcome, but I understand that's not always everyone's preference, like a friend or family member or significant other who needs be included for non-game reasons.</p><p></p><p>So the question is "is everyone close enough to each other on the spectrum of wanting to play well mechanically that everyone has fun"?</p></blockquote><p></p>
[QUOTE="Blue, post: 9693812, member: 20564"] This is thoughtful, let me try to respond in kind. Let me talk about poker for a second. A big facet of poker is probability. But another big facet is psychology - reading opponents, bluffing them that your hand is stronger or your hand is weaker, convincing them to bet more when you will win, convincing them to fold when you aren't sure you can. However, if you've ever played poker for fake stakes, like chips with no value outside the game, you might have encountered the player that's not there to win. Regardless if they are just listless, or chaotic, or whatever, they play in such a way that invalidates that second facet of the game. Which ruins it for other players. Now, we all know the G in RPG stands for game. Some games like D&D are very much about character success because the most common stakes for overcoming challenges is death, which isn't fun when it's the characters dying. Other games may not be like that, let me stick to D&D-type games for a moment since that's where this discussion seems most centered. We wouldn't have having this discussion in a game like Marvel Heroic Roleplay where characters are not expected to be balanced against each other and the system handles it just fine. To optimize is to make effective use of resources, situation, and opportunities. I just quoted the definition from a dictionary in my last post. To be on the "dislike-XYZ" axis, that means that they actively do not want to do those things. They actively want their characters to fail. And much like the poker example, that ruins the fun for the other players as well. So what we have left is people who have no passion for play or are just here for the chaos -- neutral XYZ in your terms -- and people who want their characters to succeed. And here we have the spectrum from mild to extreme. Frankly, I try not to play with those who don't care about the outcome, but I understand that's not always everyone's preference, like a friend or family member or significant other who needs be included for non-game reasons. So the question is "is everyone close enough to each other on the spectrum of wanting to play well mechanically that everyone has fun"? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Optimization and optimizers...
Top