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Optimization and optimizers...
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<blockquote data-quote="Thomas Shey" data-source="post: 9694347" data-attributes="member: 7026617"><p>Optimization is a tool, and like any tool, it can be used for good or ill.</p><p></p><p>My own feeling is that I usually go into a game with an idea of the things a character is supposed to be good at, and will try to use the game tools available to produce that result (and when available, the tools to make them have binding versions of the problems they're supposed to have). This is only a problem if the character concept is, itself, a problem for other people in the game. If it is, either I'm doing something wrong or am fundamentally in the wrong game.</p><p></p><p>A problem can always arise when different people have different definitions of what "good" means, but that's not a problem with the process itself.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9694347, member: 7026617"] Optimization is a tool, and like any tool, it can be used for good or ill. My own feeling is that I usually go into a game with an idea of the things a character is supposed to be good at, and will try to use the game tools available to produce that result (and when available, the tools to make them have binding versions of the problems they're supposed to have). This is only a problem if the character concept is, itself, a problem for other people in the game. If it is, either I'm doing something wrong or am fundamentally in the wrong game. A problem can always arise when different people have different definitions of what "good" means, but that's not a problem with the process itself. [/QUOTE]
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