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Optimization and optimizers...
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<blockquote data-quote="Bae'zel" data-source="post: 9694729" data-attributes="member: 7048197"><p>Ideallly game designers would always make a point of playtesting their games at different "tiers" of PC power.</p><p></p><p>Especially their higher level magic items / wargear within the context of use of specialized combat characters.</p><p></p><p>It's not like optimizers or "power gamers" are particularly RARE in gaming circles.</p><p></p><p>If I was designing a game, I'd definitely get my munchkin gamer friend to try and "break" it.</p><p></p><p>That being said, there are always blind corners and game designers, even playtesters, are not perfect. Only human.</p><p></p><p>The attitude that I don't appreciate is when a player finds something in the game rules (eg a rule loophole, exploit or an obviously unintended synergy) and goes "bwah hah hah this will break the game woe to the DM this campaign". Have had that happen in a few groups and so I'm much more picky about who I play with and definitely set up expectations during session zero (the main one being: "I'm not an antagonist; I'm the director, doing surprise moves that stun me or grind the game to a halt will spoil my mood".</p><p></p><p>Some people LIKE to be surprised, enjoy the back and forth chess match between DM and player. But not me.</p></blockquote><p></p>
[QUOTE="Bae'zel, post: 9694729, member: 7048197"] Ideallly game designers would always make a point of playtesting their games at different "tiers" of PC power. Especially their higher level magic items / wargear within the context of use of specialized combat characters. It's not like optimizers or "power gamers" are particularly RARE in gaming circles. If I was designing a game, I'd definitely get my munchkin gamer friend to try and "break" it. That being said, there are always blind corners and game designers, even playtesters, are not perfect. Only human. The attitude that I don't appreciate is when a player finds something in the game rules (eg a rule loophole, exploit or an obviously unintended synergy) and goes "bwah hah hah this will break the game woe to the DM this campaign". Have had that happen in a few groups and so I'm much more picky about who I play with and definitely set up expectations during session zero (the main one being: "I'm not an antagonist; I'm the director, doing surprise moves that stun me or grind the game to a halt will spoil my mood". Some people LIKE to be surprised, enjoy the back and forth chess match between DM and player. But not me. [/QUOTE]
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