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<blockquote data-quote="Thomas Shey" data-source="post: 9695093" data-attributes="member: 7026617"><p>Though the dynamic can play out very differently outside the D&D sphere.</p><p></p><p>In games like RuneQuest, you can have combats where its pretty unlikely someone will go down, because the combination of skill, damage and armor makes it most likely that the opponents are going to go down--but the way critical, special and fumble results work its always <em>possible</em>. That combination means you want to put down opposition as fast as possible before one of those probability gusts come up, but if you fail to do that, you're not likely to lose a whole party, just a single character or two.</p><p></p><p>That may well be undesirable for various reasons, but if you go in expecting it, it doesn't bring the whole campaign crashing to a halt the way TPKs tend to.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9695093, member: 7026617"] Though the dynamic can play out very differently outside the D&D sphere. In games like RuneQuest, you can have combats where its pretty unlikely someone will go down, because the combination of skill, damage and armor makes it most likely that the opponents are going to go down--but the way critical, special and fumble results work its always [I]possible[/I]. That combination means you want to put down opposition as fast as possible before one of those probability gusts come up, but if you fail to do that, you're not likely to lose a whole party, just a single character or two. That may well be undesirable for various reasons, but if you go in expecting it, it doesn't bring the whole campaign crashing to a halt the way TPKs tend to. [/QUOTE]
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